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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class SummonScoreRuleWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_Name;
 
- 	  public Text Text_Name
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name == null)
 
- 	       {
 
- 	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
 
- 	       }
 
- 	      return _Text_Name;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Score;
 
- 	  public Text Text_Score
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Score == null)
 
- 	       {
 
- 	         _Text_Score  = GetUIUnit<Text>("Text_Score"); 
 
- 	       }
 
- 	      return _Text_Score;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_CompleteCount;
 
- 	  public Text Text_CompleteCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_CompleteCount == null)
 
- 	       {
 
- 	         _Text_CompleteCount  = GetUIUnit<Text>("Text_CompleteCount"); 
 
- 	       }
 
- 	      return _Text_CompleteCount;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_AllScore;
 
- 	  public Text Text_AllScore
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_AllScore == null)
 
- 	       {
 
- 	         _Text_AllScore  = GetUIUnit<Text>("Text_AllScore"); 
 
- 	       }
 
- 	      return _Text_AllScore;
 
- 	     }
 
- 	   }
 
- 	  private CustomStateController _ctc;
 
- 	  public CustomStateController ctc
 
- 	   {
 
- 	   get{
 
- 	      if (_ctc == null)
 
- 	       {
 
- 	         _ctc  = GetUIUnit<CustomStateController>("ctc"); 
 
- 	       }
 
- 	      return _ctc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_AllCount;
 
- 	  public Text Text_AllCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_AllCount == null)
 
- 	       {
 
- 	         _Text_AllCount  = GetUIUnit<Text>("Text_AllCount"); 
 
- 	       }
 
- 	      return _Text_AllCount;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |