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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- [System.Serializable]
 
- public class CustomizePlayableAsset : PlayableAsset
 
- {
 
-     public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
 
-     {
 
-         ScriptPlayable<CustomizePlayableBehaviour> playable =
 
-             ScriptPlayable<CustomizePlayableBehaviour>.Create(graph);
 
-         return playable;
 
-     }
 
- }
 
 
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