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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "EventConfig.json")]
 
- 	public partial class EventConfigHolder : ConfigHolder<EventConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct EventConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件包含的ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] EventLinksId;
 
- #else
 
- 		public int[] EventLinksId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 98.特定任务触发的事件 99.无标记 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventTriggerType;
 
- #else
 
- 		public int EventTriggerType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///tag 1主线2支线 3通用 4地图通用 5道友6任务 7资源
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventTag;
 
- #else
 
- 		public int EventTag{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///1.正常触发 2.直接结算
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventType;
 
- #else
 
- 		public int EventType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///增加进度值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Score;
 
- #else
 
- 		public int Score{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件品质
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventQuality;
 
- #else
 
- 		public int EventQuality{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///产出tag 在辅助表查询
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PrizeType;
 
- #else
 
- 		public int[] PrizeType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件结局奖励
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PrizeIDs;
 
- #else
 
- 		public int[] PrizeIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///事件结局奖励数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PrizeNums;
 
- #else
 
- 		public int[] PrizeNums{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///刷新的概率 (100=100%)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int RefreshProbability;
 
- #else
 
- 		public int RefreshProbability{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///最大刷新数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int RefreshCount;
 
- #else
 
- 		public int RefreshCount{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///属于哪张地图
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int placeID;
 
- #else
 
- 		public int placeID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///属于哪张小地图
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int SmallPlacesId;
 
- #else
 
- 		public int SmallPlacesId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///仙途日志ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int XiantuID;
 
- #else
 
- 		public int XiantuID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] EventConditionId;
 
- #else
 
- 		public int[] EventConditionId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发效果值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] EventValue;
 
- #else
 
- 		public int[] EventValue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发判定数量or次数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] EventCount;
 
- #else
 
- 		public int[] EventCount{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///任务标题
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int EventName;
 
- #else
 
- 		public int EventName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///任务详情界面的总描述
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Description;
 
- #else
 
- 		public int Description{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |