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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\AttributeConfig.xlsx. SheetName: AttributeConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "AttributeConfig.json")]
 
- 	public partial class AttributeConfigHolder : ConfigHolder<AttributeConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct AttributeConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///该属性在游戏中的ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///中文名称
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///中文说明
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int des;
 
- #else
 
- 		public int des{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///默认值 -1为无默认值or由其他系统决定
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float DefaultValue;
 
- #else
 
- 		public float DefaultValue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///最小值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float MinValue;
 
- #else
 
- 		public float MinValue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///最大值 -1为没有最大值,即无限大
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float MaxValue;
 
- #else
 
- 		public float MaxValue{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |