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							- /****************************************************************************
 
-  * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
 
-  *
 
-  * https://qframework.cn
 
-  * https://github.com/liangxiegame/QFramework
 
-  * https://gitee.com/liangxiegame/QFramework
 
-  ****************************************************************************/
 
- using System;
 
- using UnityEngine;
 
- namespace Core.Triiger
 
- {
 
-     public class OnTriggerExitEventTrigger : MonoBehaviour
 
-     {
 
-      
 
-         public readonly EasyEvent<Collider, ITriggerEntity> OnTriggerEnterEvent =
 
-             new EasyEvent<Collider, ITriggerEntity>();
 
-         private void OnTriggerExit(Collider collider)
 
-         {
 
-             TriggerEntityMono onTriggerEnterEventTrigger = collider.GetComponent<TriggerEntityMono>();
 
-             ITriggerEntity triggerEntity = null;
 
-             if (onTriggerEnterEventTrigger != null)
 
-             {
 
-                 triggerEntity = onTriggerEnterEventTrigger.triggerEntity;
 
-             }
 
-             OnTriggerEnterEvent.Trigger(collider, triggerEntity);
 
-         }
 
-     }
 
-     public static class OnTriggerExitEventTriggerExtension
 
-     {
 
-         // public static IUnRegister OnTriggerEnterEvent<T>(this T self, Action<Collider> onTriggerEnter)
 
-         //     where T : Component
 
-         // {
 
-         //     return self.GetOrAddComponent<OnTriggerEnterEventTrigger>().OnTriggerEnterEvent
 
-         //         .Register(onTriggerEnter);
 
-         // }
 
-         public static IUnRegister OnTriggerExitEvent(this GameObject self, ITriggerEntity triggerEntity,
 
-             Action<Collider, ITriggerEntity> onTriggerEnter)
 
-         {
 
-             OnTriggerExitEventTrigger onTriggerEnterEventTrigger =
 
-                 self.GetOrAddComponent<OnTriggerExitEventTrigger>();
 
-             onTriggerEnterEventTrigger.OnTriggerEnterEvent.Close();
 
-             TriggerEntityMono TriggerEntityMono =
 
-                 self.GetOrAddComponent<TriggerEntityMono>();
 
-             TriggerEntityMono.triggerEntity= triggerEntity;
 
-             return onTriggerEnterEventTrigger.OnTriggerEnterEvent
 
-                 .Register(onTriggerEnter);
 
-         }
 
-     }
 
- }
 
 
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