| 12345678910111213141516171819 | using Unity.Mathematics;using UnityEngine;namespace Core.BRG{    [System.Serializable]    public class BGRGameObjectInfo    {        public int initIndex;        public Vector3 pos;        public Vector3 rot;        public Vector3 scale=Vector3.one;        public float4 color=1;        public Matrix4x4 objectToWorld        {            get { return Matrix4x4.TRS(pos, Quaternion.Euler(rot), scale); }        }    }}
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