SkillSelectPanel.cs 50 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count - 1; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. ChangeFuZhuYingXiang();
  156. BaoChun();
  157. });
  158. Btn_ChangeOk.onClick.AddListener(() =>
  159. {
  160. ChangeInfoType(1);
  161. if (isAlter)
  162. {
  163. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  164. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  165. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  166. AccountFileInfo.Instance.SavePlayerData();
  167. }
  168. isAlter = false;
  169. });
  170. Btn_Info.onClick.AddListener(async () =>
  171. {
  172. if (currentSelectedSkill != null)
  173. {
  174. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  175. await gongFaUpgradePanel.UIClosed();
  176. Sort(type1, type2);
  177. }
  178. });
  179. Btn_ChangeRoad.onClick.AddListener(() =>
  180. {
  181. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  182. {
  183. if (skillId != currenRoadSkilId && skillId != 0)
  184. {
  185. currenRoadSkilId = skillId;
  186. isAlter = true;
  187. UpdateRoad();
  188. }
  189. });
  190. });
  191. Btn_Setting.onClick.AddListener(() =>
  192. {
  193. ChangeInfoType(2);
  194. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  195. {
  196. PlayerGuideManager.Instance.NextGuide();
  197. }
  198. });
  199. Btn_Jin.onClick.AddListener(() =>
  200. {
  201. if (type1 == 5)
  202. {
  203. return;
  204. }
  205. if (type2 == 1)
  206. {
  207. type2 = 0;
  208. }
  209. else
  210. {
  211. type2 = 1;
  212. }
  213. Sort(type1, type2);
  214. });
  215. Btn_Mu.onClick.AddListener(() =>
  216. {
  217. if (type1 == 5)
  218. {
  219. return;
  220. }
  221. if (type2 == 4)
  222. {
  223. type2 = 0;
  224. }
  225. else
  226. {
  227. type2 = 4;
  228. }
  229. Sort(type1, type2);
  230. });
  231. Btn_Shui.onClick.AddListener(() =>
  232. {
  233. if (type1 == 5)
  234. {
  235. return;
  236. }
  237. if (type2 == 2)
  238. {
  239. type2 = 0;
  240. }
  241. else
  242. {
  243. type2 = 2;
  244. }
  245. Sort(type1, type2);
  246. });
  247. Btn_Huo.onClick.AddListener(() =>
  248. {
  249. if (type1 == 5)
  250. {
  251. return;
  252. }
  253. if (type2 == 8)
  254. {
  255. type2 = 0;
  256. }
  257. else
  258. {
  259. type2 = 8;
  260. }
  261. Sort(type1, type2);
  262. });
  263. Btn_Tu.onClick.AddListener(() =>
  264. {
  265. if (type1 == 5)
  266. {
  267. return;
  268. }
  269. if (type2 == 16)
  270. {
  271. type2 = 0;
  272. }
  273. else
  274. {
  275. type2 = 16;
  276. }
  277. Sort(type1, type2);
  278. });
  279. Btn_All.onClick.AddListener(() =>
  280. {
  281. type1 = 0;
  282. Sort(type1, type2);
  283. });
  284. Btn_ZhuDong.onClick.AddListener(() =>
  285. {
  286. type1 = 1;
  287. Sort(type1, type2);
  288. });
  289. Btn_FuZu.onClick.AddListener(() =>
  290. {
  291. type1 = 2;
  292. Sort(type1, type2);
  293. });
  294. Btn_BeiDong.onClick.AddListener(() =>
  295. {
  296. type1 = 5;
  297. Sort(type1, type2);
  298. });
  299. guanbi.onClick.AddListener(() =>
  300. {
  301. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
  302. {
  303. PlayerGuideManager.Instance.NextGuide();
  304. }
  305. if (infoType == 2)
  306. {
  307. ChangeInfoType(1);
  308. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  309. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  310. for (var i = 0; i < allKongSkill.Count; i++)
  311. {
  312. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  313. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  314. }
  315. UpdateSkillWidget();
  316. UpdateRoad();
  317. }
  318. else
  319. {
  320. // UIManager.Instance.HideUIUIPanel(this);
  321. }
  322. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  323. });
  324. Btn_RemoveGongFa.onClick.AddListener(() =>
  325. {
  326. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  327. allUseSkill[dianjiSkillKongWidget.index] = null;
  328. dianjiSkillKongWidget.Cleared();
  329. isAlter = true;
  330. UpdateSkillWidget();
  331. CloseSelect();
  332. BaoChun();
  333. showSkillInfo.Sort(Sort);
  334. Content.Init(this, showSkillInfo.Count);
  335. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  336. });
  337. Sv.onValueChanged.AddListener((s) =>
  338. {
  339. if (currentSelectedSkill == null)
  340. {
  341. return;
  342. }
  343. Btn_Info.transform.SetAsLastSibling();
  344. });
  345. }
  346. private void UpdateSaixuanBtnState()
  347. {
  348. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  349. Btn_Mu.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  350. Btn_Shui.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  351. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  352. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  353. }
  354. private bool isDraging = false;
  355. //拖动得技能
  356. private SkillKongWidget nowSkillKongWidget;
  357. //进入的技能
  358. private SkillKongWidget nowInSkillKongWidget;
  359. //拖动中技能
  360. private SkillKongWidget nowSkillKongWidget1;
  361. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  362. {
  363. LogTool.Log("开始拖动");
  364. if (infoType == 1)
  365. {
  366. return;
  367. }
  368. if (dianjiSkillKongWidget != null)
  369. {
  370. return;
  371. }
  372. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  373. if (skillKongWidget1.SkillInfo == null)
  374. return;
  375. isDraging = true;
  376. //记录当前选中的格子
  377. nowSkillKongWidget = skillKongWidget1;
  378. nowSkillKongWidget.Translucency();
  379. dianjiSkillKongWidget = skillKongWidget1;
  380. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  381. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  382. SkillKongWidget1game.gameObject,
  383. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  384. isInstance: false);
  385. nowSkillKongWidget1.own.SetActive(true);
  386. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  387. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  388. }
  389. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  390. {
  391. LogTool.Log("拖动中");
  392. if (nowSkillKongWidget1 == null)
  393. return;
  394. Vector2 localPos;
  395. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  396. transform.GetComponent<RectTransform>(),
  397. pointerEventData.position,
  398. pointerEventData.pressEventCamera,
  399. out localPos);
  400. nowSkillKongWidget1.transform.localPosition = localPos;
  401. }
  402. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  403. {
  404. LogTool.Log("结束拖动");
  405. isDraging = false;
  406. nowSkillKongWidget?.Opaque();
  407. if (nowInSkillKongWidget == null)
  408. {
  409. CloseSelect();
  410. }
  411. nowInSkillKongWidget?.OnPointerClick();
  412. nowSkillKongWidget = null;
  413. if (nowInSkillKongWidget != null)
  414. {
  415. nowInSkillKongWidget.transform.localScale = Vector3.one;
  416. }
  417. nowInSkillKongWidget = null;
  418. if (nowSkillKongWidget1 == null)
  419. return;
  420. nowSkillKongWidget1.own.SetActive(false);
  421. nowSkillKongWidget1 = null;
  422. }
  423. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  424. {
  425. LogTool.Log("进入");
  426. if (isDraging)
  427. {
  428. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  429. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  430. return;
  431. }
  432. }
  433. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  434. {
  435. LogTool.Log("离开");
  436. if (isDraging)
  437. {
  438. if (nowInSkillKongWidget != null)
  439. nowInSkillKongWidget.transform.localScale = Vector3.one;
  440. nowInSkillKongWidget = null;
  441. return;
  442. }
  443. }
  444. private void UpdateRoad()
  445. {
  446. if (currenRoadSkilId != 0)
  447. {
  448. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  449. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  450. }
  451. else
  452. {
  453. Text_RoadName.text = "未选择";
  454. }
  455. //
  456. }
  457. private void BaoChun()
  458. {
  459. // ChangeInfoType(1);
  460. // if (isAlter)
  461. {
  462. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  463. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  464. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  465. AccountFileInfo.Instance.SavePlayerData();
  466. }
  467. isAlter = false;
  468. }
  469. private void ChangeInfoType(int type)
  470. {
  471. if (type == 1)
  472. {
  473. GongFaSettingRoot.SetActive(false);
  474. infoType = 1;
  475. Btn_Setting.gameObject.SetActive(true);
  476. CloseSelect();
  477. AppBarPanel.OpenPanel(this);
  478. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  479. }
  480. else if (type == 2)
  481. {
  482. GongFaSettingRoot.SetActive(true);
  483. infoType = 2;
  484. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  485. Btn_Setting.gameObject.SetActive(false);
  486. AppBarPanel.ClosePanel();
  487. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  488. }
  489. }
  490. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  491. List<List<int>> indexList = new List<List<int>>()
  492. {
  493. new List<int>() { 9, 8, 7 }, //金
  494. new List<int>() { 1, 0, 9 }, //木
  495. new List<int>() { 7, 6, 5 }, //水
  496. new List<int>() { 5, 4, 3 }, //火
  497. new List<int>() { 7, 6, 5 }, //土
  498. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  499. };
  500. private void Sort(int type1, int type2)
  501. {
  502. //先排序类型在排属性
  503. if (type1 == 0)
  504. {
  505. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  506. }
  507. else if (type1 == 1)
  508. {
  509. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  510. }
  511. else if (type1 == 2)
  512. {
  513. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  514. type2 = 0;
  515. }
  516. else if (type1 == 5)
  517. {
  518. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  519. }
  520. // if (type2 == 0)
  521. // {
  522. // Icon_Select.gameObject.SetActive(false);
  523. // }
  524. // else if (type2 == 1)
  525. // {
  526. // Icon_Select.transform.position = Btn_Jin.transform.position;
  527. // Icon_Select.gameObject.SetActive(true);
  528. // }
  529. // else if (type2 == 2)
  530. // {
  531. // Icon_Select.transform.position = Btn_Mu.transform.position;
  532. // Icon_Select.gameObject.SetActive(true);
  533. // }
  534. // else if (type2 == 4)
  535. // {
  536. // Icon_Select.transform.position = Btn_Shui.transform.position;
  537. // Icon_Select.gameObject.SetActive(true);
  538. // }
  539. // else if (type2 == 8)
  540. // {
  541. // Icon_Select.transform.position = Btn_Huo.transform.position;
  542. // Icon_Select.gameObject.SetActive(true);
  543. // }
  544. // else if (type2 == 16)
  545. // {
  546. // Icon_Select.transform.position = Btn_Tu.transform.position;
  547. // Icon_Select.gameObject.SetActive(true);
  548. // }
  549. UpdateSaixuanBtnState();
  550. //0代表全部
  551. if (type1 == 0)
  552. {
  553. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  554. }
  555. else
  556. {
  557. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  558. .Where(s => s.skillConfig.SkillType == type1).ToList();
  559. }
  560. if (type2 == 0)
  561. {
  562. }
  563. else
  564. {
  565. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  566. }
  567. CloseSelect();
  568. showSkillInfo.Sort(Sort);
  569. Content.Init(this, showSkillInfo.Count);
  570. }
  571. private int Sort(SkillInfo type1, SkillInfo type2)
  572. {
  573. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  574. {
  575. return -1;
  576. }
  577. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  578. {
  579. return 1;
  580. }
  581. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  582. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  583. : type1.SkillData.star != type2.SkillData.star
  584. ? type2.SkillData.star.CompareTo(type1.SkillData.star)
  585. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  586. return 0;
  587. }
  588. public override async CTask Open()
  589. {
  590. await base.Open();
  591. foreach (var skillKongWidget in allKongSkill)
  592. {
  593. UIManager.Instance.DormancyGComponent(skillKongWidget);
  594. }
  595. allKongSkill.Clear();
  596. Sort(type1, type2);
  597. for (int i = 0; i < 5; i++)
  598. {
  599. double hd = i * 72 * Math.PI / 180f;
  600. double a = Math.Cos(hd);
  601. double b = -Math.Sin(hd);
  602. double c = Math.Sin(hd);
  603. double d = a;
  604. double x = a * 0 + b * 116;
  605. double y = c * 0 + d * 116;
  606. int index = i;
  607. WuXingGongFaWidget widget =
  608. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  609. poolName: "132");
  610. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  611. widget.ShowWidget(index);
  612. // widget.transform.localScale = new Vector3(1, 1.8f, 1.8f);
  613. _wuXingGongFaWidgets.Add(widget);
  614. }
  615. for (int i = 0; i < 10; i++)
  616. {
  617. int index = i;
  618. double hd = (36 * i) * Math.PI / 180f;
  619. double a = Math.Cos(hd);
  620. double b = -Math.Sin(hd);
  621. double c = Math.Sin(hd);
  622. double d = a;
  623. double x = a * 0 + b * 190;
  624. double y = c * 0 + d * 190;
  625. Vector2 pos = new Vector2((float)x, (float)y);
  626. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  627. kongdongs.gameObject,
  628. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  629. isInstance: true);
  630. skillKongWidget.InitWidget(index, this);
  631. skillKongWidget.SetSKill(allUseSkill[index]);
  632. skillKongWidget.transform.anchoredPosition = pos;
  633. skillKongWidget.OnClick = OnClickSkillKongWidget;
  634. skillKongWidget.onDragStart = SkillBeginDragHandle;
  635. skillKongWidget.onDrag = SkillDragHandle;
  636. skillKongWidget.onDragEnd = SkillEndDragHandle;
  637. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  638. skillKongWidget.onPointerExit = SkillPointExitHandle;
  639. allKongSkill.Add(skillKongWidget);
  640. }
  641. ChangeFuZhuYingXiang();
  642. }
  643. private SkillKongWidget dianjiSkillKongWidget;
  644. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  645. {
  646. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  647. {
  648. PlayerGuideManager.Instance.NextGuide();
  649. }
  650. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
  651. {
  652. PlayerGuideManager.Instance.NextGuide();
  653. }
  654. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  655. if (infoType == 1)
  656. {
  657. if (skillKongWidget.SkillInfo == null)
  658. return;
  659. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  660. await gongFaUpgradePanel.UIClosed();
  661. Sort(type1, type2);
  662. return;
  663. }
  664. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  665. Btn_Info.transform.SetParent(transform);
  666. Btn_Info.gameObject.SetActive(false);
  667. currentSelectedSkill = skillKongWidget.SkillInfo;
  668. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  669. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  670. {
  671. return;
  672. }
  673. //直接上功法
  674. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  675. {
  676. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  677. {
  678. CloseSelect();
  679. return;
  680. }
  681. if (selectSkillConfig.skillConfig.SkillType == 1)
  682. {
  683. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  684. {
  685. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  686. CloseSelect();
  687. return;
  688. }
  689. }
  690. if (selectSkillConfig.skillConfig.SkillType == 2)
  691. {
  692. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  693. {
  694. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  695. CloseSelect();
  696. return;
  697. }
  698. }
  699. isAlter = true;
  700. skillKongWidget.SetSKill(selectSkillConfig);
  701. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  702. if (selectSkillConfig.skillConfig.SkillType == 1)
  703. {
  704. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  705. }
  706. else if (selectSkillConfig.skillConfig.SkillType == 2)
  707. {
  708. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  709. }
  710. CloseSelect();
  711. BaoChun();
  712. showSkillInfo.Sort(Sort);
  713. Content.Init(this, showSkillInfo.Count);
  714. }
  715. //替换功法
  716. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  717. {
  718. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  719. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  720. {
  721. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  722. CloseSelect();
  723. return;
  724. }
  725. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  726. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  727. {
  728. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  729. CloseSelect();
  730. return;
  731. }
  732. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  733. {
  734. CloseSelect();
  735. return;
  736. }
  737. isAlter = true;
  738. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  739. skillKongWidget.SetSKill(selectSkillConfig);
  740. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  741. skillKongWidget.SetSKill(selectSkillConfig);
  742. if (selectSkillConfig.skillConfig.SkillType == 1)
  743. {
  744. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  745. }
  746. else if (selectSkillConfig.skillConfig.SkillType == 2)
  747. {
  748. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  749. }
  750. CloseSelect();
  751. BaoChun();
  752. showSkillInfo.Sort(Sort);
  753. Content.Init(this, showSkillInfo.Count);
  754. }
  755. else
  756. {
  757. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  758. {
  759. CloseSelect();
  760. return;
  761. }
  762. //交换功法
  763. if (dianjiSkillKongWidget == null)
  764. {
  765. dianjiSkillKongWidget = skillKongWidget;
  766. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  767. Btn_RemoveGongFa.gameObject.SetActive(true);
  768. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  769. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  770. Btn_Info.gameObject.SetActive(true);
  771. SelectSkill(skillKongWidget.SkillInfo, false, false);
  772. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  773. // {
  774. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  775. // }
  776. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  777. // {
  778. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  779. // }
  780. }
  781. else
  782. {
  783. isAlter = true;
  784. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  785. {
  786. CloseSelect();
  787. return;
  788. }
  789. if (skillKongWidget.SkillInfo != null)
  790. {
  791. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  792. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  793. }
  794. else
  795. {
  796. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  797. dianjiSkillKongWidget.Cleared();
  798. }
  799. skillKongWidget.SetSKill(selectSkillConfig);
  800. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  801. if (selectSkillConfig.skillConfig.SkillType == 1)
  802. {
  803. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  804. }
  805. else if (selectSkillConfig.skillConfig.SkillType == 2)
  806. {
  807. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  808. }
  809. CloseSelect();
  810. BaoChun();
  811. }
  812. }
  813. UpdateSkillWidget();
  814. }
  815. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  816. {
  817. return true;
  818. if (PlayerManager.Instance.myHero.level > 60)
  819. {
  820. return true;
  821. }
  822. int index = 0;
  823. //金
  824. if (skillConfig.skillConfig.attribute == 1)
  825. {
  826. index = 0;
  827. }
  828. //木
  829. if (skillConfig.skillConfig.attribute == 2)
  830. {
  831. index = 1;
  832. }
  833. //水
  834. if (skillConfig.skillConfig.attribute == 4)
  835. {
  836. index = 2;
  837. }
  838. //火
  839. if (skillConfig.skillConfig.attribute == 8)
  840. {
  841. index = 3;
  842. }
  843. //土
  844. if (skillConfig.skillConfig.attribute == 16)
  845. {
  846. index = 4;
  847. }
  848. //辅助
  849. if (skillConfig.skillConfig.attribute == 0)
  850. {
  851. index = 5;
  852. }
  853. return indexList[index].Contains(skillKongWidget.index);
  854. }
  855. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  856. {
  857. for (int i = 0; i < allKongSkill.Count; i++)
  858. {
  859. allKongSkill[i].SelectState(false);
  860. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  861. }
  862. int index = 5;
  863. // if (PlayerManager.Instance.myHero.level <= 60)
  864. {
  865. //金
  866. if (skillConfig.skillConfig.attribute == 1)
  867. {
  868. index = 0;
  869. }
  870. //木
  871. if (skillConfig.skillConfig.attribute == 2)
  872. {
  873. index = 1;
  874. }
  875. //水
  876. if (skillConfig.skillConfig.attribute == 4)
  877. {
  878. index = 2;
  879. }
  880. //火
  881. if (skillConfig.skillConfig.attribute == 8)
  882. {
  883. index = 3;
  884. }
  885. //土
  886. if (skillConfig.skillConfig.attribute == 16)
  887. {
  888. index = 4;
  889. }
  890. }
  891. if (!max)
  892. {
  893. for (var i = 0; i < allKongSkill.Count; i++)
  894. {
  895. allKongSkill[i].SelectState(true);
  896. }
  897. foreach (var i in indexList[index])
  898. {
  899. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  900. }
  901. // if (isClick)
  902. // {
  903. // int index = 0;
  904. //
  905. // //金
  906. // if (skillConfig.skillConfig.attribute == 1)
  907. // {
  908. // index = 0;
  909. // }
  910. //
  911. // //木
  912. // if (skillConfig.skillConfig.attribute == 2)
  913. // {
  914. // index = 1;
  915. // }
  916. //
  917. // //水
  918. // if (skillConfig.skillConfig.attribute == 4)
  919. // {
  920. // index = 2;
  921. // }
  922. //
  923. // //火
  924. // if (skillConfig.skillConfig.attribute == 8)
  925. // {
  926. // index = 3;
  927. // }
  928. //
  929. // //土
  930. // if (skillConfig.skillConfig.attribute == 16)
  931. // {
  932. // index = 4;
  933. // }
  934. //
  935. // bool isSuccess = false;
  936. //
  937. // //先上对应位置
  938. // foreach (var i in indexList[index])
  939. // {
  940. // if (allKongSkill[i].SkillInfo == null)
  941. // {
  942. // allKongSkill[i].SetSKill(skillConfig);
  943. // allUseSkill[i] = skillConfig;
  944. // isSuccess = true;
  945. // break;
  946. // }
  947. // }
  948. //
  949. // //对应位置已经上了 ,就随便找给位置上
  950. // if (!isSuccess)
  951. // {
  952. // for (var i = 0; i < allKongSkill.Count; i++)
  953. // {
  954. // if (allKongSkill[i].SkillInfo == null)
  955. // {
  956. // allKongSkill[i].SetSKill(skillConfig);
  957. // allUseSkill[i] = skillConfig;
  958. // break;
  959. // }
  960. // }
  961. // }
  962. //
  963. // if (isSuccess)
  964. // {
  965. // BaoChun();
  966. // ChangeFuZhuYingXiang();
  967. // UpdateSkillWidget();
  968. // showSkillInfo.Sort(Sort);
  969. // Content.Init(this, showSkillInfo.Count);
  970. // }
  971. // else
  972. // {
  973. // for (int i = 0; i < allKongSkill.Count; i++)
  974. // {
  975. // allKongSkill[i].SelectState(true);
  976. // }
  977. // }
  978. // }
  979. // else
  980. {
  981. selectSkillConfig = skillConfig;
  982. _isSelectSkill = true;
  983. // for (int i = 0; i < allKongSkill.Count; i++)
  984. // {
  985. // allKongSkill[i].SelectState(true);
  986. // }
  987. }
  988. }
  989. else
  990. {
  991. selectSkillConfig = skillConfig;
  992. _isSelectSkill = true;
  993. for (int i = 0; i < allKongSkill.Count; i++)
  994. {
  995. if (allKongSkill[i].SkillInfo != null)
  996. {
  997. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  998. {
  999. allKongSkill[i].SelectState(true);
  1000. if (indexList[index].Contains(allKongSkill[i].index))
  1001. {
  1002. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  1003. }
  1004. }
  1005. }
  1006. }
  1007. }
  1008. }
  1009. List<int> yingxiang = new List<int>();
  1010. private void CloseSelect()
  1011. {
  1012. _isSelectSkill = false;
  1013. selectSkillConfig = null;
  1014. dianjiSkillKongWidget = null;
  1015. Btn_RemoveGongFa.gameObject.SetActive(false);
  1016. Btn_Info.transform.SetParent(transform);
  1017. Btn_Info.gameObject.SetActive(false);
  1018. currentSelectedSkill = null;
  1019. for (int i = 0; i < allKongSkill.Count; i++)
  1020. {
  1021. allKongSkill[i].SelectState(false);
  1022. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  1023. }
  1024. ChangeFuZhuYingXiang();
  1025. }
  1026. private void ChangeFuZhuYingXiang()
  1027. {
  1028. yingxiang.Clear();
  1029. float addcd = 0;
  1030. for (int i = 0; i < allKongSkill.Count; i++)
  1031. {
  1032. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1033. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(false);
  1034. }
  1035. for (int i = 0; i < allKongSkill.Count; i++)
  1036. {
  1037. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1038. if (allKongSkill[i].SkillInfo != null)
  1039. {
  1040. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1041. }
  1042. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1043. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1044. {
  1045. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1046. allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1047. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1048. {
  1049. if (f != 0)
  1050. {
  1051. var nubs = GetNumbers(i, f);
  1052. foreach (var nub in nubs)
  1053. {
  1054. // if (!yingxiang.Contains(nub))
  1055. // {
  1056. // yingxiang.Add(nub);
  1057. // }
  1058. allKongSkill[nub].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1059. allKongSkill[nub].fx_ui_gf_fz_loop.Play();
  1060. if (allKongSkill[nub].SkillInfo != null)
  1061. {
  1062. //左边
  1063. if (f == -1)
  1064. {
  1065. // 计算从A指向B的向量
  1066. Vector2 direction = allKongSkill[nub].transform.position -
  1067. allKongSkill[i].transform.position;
  1068. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1069. float angleDeg = angleRad * Mathf.Rad2Deg;
  1070. allKongSkill[nub].fx_ui_gf_fz_xian_loop.transform.rotation =
  1071. Quaternion.Euler(0, 0, angleDeg + 20);
  1072. allKongSkill[nub].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1073. // LogTool.Error($"角度:{angleDeg}");
  1074. }
  1075. else
  1076. {
  1077. // 计算从A指向B的向量
  1078. Vector2 direction = allKongSkill[i].transform.position -
  1079. allKongSkill[nub].transform.position;
  1080. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1081. float angleDeg = angleRad * Mathf.Rad2Deg;
  1082. allKongSkill[i].fx_ui_gf_fz_xian_loop.transform.rotation =
  1083. Quaternion.Euler(0, 0, angleDeg + 20);
  1084. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1085. }
  1086. }
  1087. }
  1088. }
  1089. }
  1090. }
  1091. }
  1092. // foreach (var i in yingxiang)
  1093. // {
  1094. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1095. // allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1096. // }
  1097. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1098. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1099. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1100. }
  1101. public List<int> GetNumbers(int start, float offset)
  1102. {
  1103. List<int> indexs = new List<int>();
  1104. for (int i = 0; i < Math.Abs(offset); i++)
  1105. {
  1106. if (offset >= 0)
  1107. {
  1108. indexs.Add(SafeMod(start + i + 1));
  1109. }
  1110. else
  1111. {
  1112. indexs.Add(SafeMod(start - i - 1));
  1113. }
  1114. }
  1115. // 确保结果在0-9范围内(循环数组)
  1116. int SafeMod(int n) => (n % 10 + 10) % 10;
  1117. return indexs;
  1118. }
  1119. public override void Hide()
  1120. {
  1121. base.Hide();
  1122. CombatDrive.Instance.CombatController.isUpdate = true;
  1123. }
  1124. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1125. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1126. {
  1127. if (index < 0 || index >= showSkillInfo.Count)
  1128. return null;
  1129. SkillInfo skillInfo = showSkillInfo[index];
  1130. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1131. skillWidget.InitSkillWidget(skillInfo);
  1132. skillWidget.OnClick = OnClick;
  1133. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1134. {
  1135. skillWidget.Icon_Marsk.SetActive(true);
  1136. }
  1137. else
  1138. {
  1139. skillWidget.Icon_Marsk.SetActive(false);
  1140. }
  1141. _skillWidgets.Add(skillWidget);
  1142. return skillWidget;
  1143. }
  1144. private void UpdateSkillWidget()
  1145. {
  1146. foreach (var skillWidget in _skillWidgets)
  1147. {
  1148. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1149. {
  1150. skillWidget.Icon_Marsk.SetActive(true);
  1151. }
  1152. else
  1153. {
  1154. skillWidget.Icon_Marsk.SetActive(false);
  1155. }
  1156. }
  1157. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1158. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1159. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1160. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1161. }
  1162. private async void OnClick(ItemWidgetBasic obj)
  1163. {
  1164. SkillWidget skillWidget = obj as SkillWidget;
  1165. if (infoType == 1)
  1166. {
  1167. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1168. await gongFaUpgradePanel.UIClosed();
  1169. Sort(type1, type2);
  1170. }
  1171. else if (infoType == 2)
  1172. {
  1173. CloseSelect();
  1174. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(98, 36);
  1175. Btn_Info.transform.SetParent(ContentRoot);
  1176. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1177. Btn_Info.gameObject.SetActive(true);
  1178. currentSelectedSkill = skillWidget.skillConfigId;
  1179. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1180. {
  1181. return;
  1182. }
  1183. Btn_RemoveGongFa.gameObject.SetActive(false);
  1184. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1185. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1186. {
  1187. SelectSkill(skillWidget.skillConfigId, true, true);
  1188. }
  1189. else
  1190. {
  1191. SelectSkill(skillWidget.skillConfigId, false, true);
  1192. }
  1193. }
  1194. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1195. {
  1196. PlayerGuideManager.Instance.NextGuide();
  1197. }
  1198. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  1199. {
  1200. PlayerGuideManager.Instance.NextGuide();
  1201. }
  1202. }
  1203. /// <summary>
  1204. /// 获得主功法数量
  1205. /// </summary>
  1206. /// <returns></returns>
  1207. private int GetMainGongFaCount()
  1208. {
  1209. int count = 0;
  1210. for (var i = 0; i < allUseSkill.Length; i++)
  1211. {
  1212. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1213. {
  1214. count++;
  1215. }
  1216. }
  1217. return count;
  1218. }
  1219. /// <summary>
  1220. /// 获得被动功法数量
  1221. /// </summary>
  1222. /// <returns></returns>
  1223. private int GetPassiveGongFaCount()
  1224. {
  1225. int count = 0;
  1226. for (var i = 0; i < allUseSkill.Length; i++)
  1227. {
  1228. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1229. {
  1230. count++;
  1231. }
  1232. }
  1233. return count;
  1234. }
  1235. private bool IsMainGongFaChange(SkillConfig s)
  1236. {
  1237. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1238. s.SkillType != 1)
  1239. {
  1240. return true;
  1241. }
  1242. else
  1243. {
  1244. return false;
  1245. }
  1246. }
  1247. private bool IsPassiveGongFaChange(SkillConfig s)
  1248. {
  1249. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1250. s.SkillType != 2)
  1251. {
  1252. return true;
  1253. }
  1254. else
  1255. {
  1256. return false;
  1257. }
  1258. }
  1259. public void HindIScorllListWidget(IScorllListWidget widget)
  1260. {
  1261. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1262. _skillWidgets.Remove(widget as SkillWidget);
  1263. }
  1264. public async override CTask Close()
  1265. {
  1266. foreach (var skillWidget in _skillWidgets)
  1267. {
  1268. UIManager.Instance.DormancyGComponent(skillWidget);
  1269. }
  1270. _skillWidgets.Clear();
  1271. foreach (var skillKongWidget in allKongSkill)
  1272. {
  1273. UIManager.Instance.DormancyGComponent(skillKongWidget);
  1274. }
  1275. allKongSkill.Clear();
  1276. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1277. {
  1278. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1279. }
  1280. Icon_Select.gameObject.SetActive(false);
  1281. _wuXingGongFaWidgets.Clear();
  1282. CloseSelect();
  1283. // ChangeInfoType(1);
  1284. await base.Close();
  1285. }
  1286. }
  1287. }