SelectFaBaoPanel.cs 21 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using UnityEngine;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "SelectFaBaoPanel")]
  14. public partial class SelectFaBaoPanel : UIPanel
  15. {
  16. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  17. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  18. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  19. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  20. FaBaoWidget currentFaBaoWidget = null;
  21. FaBaoInfo currentFaBaoInfo;
  22. FaBaoInfo selectedFaBaoInfo;
  23. int selectIndex;
  24. private bool isUpGrade = false;
  25. private List<FaBaoInfo> shownFaBaoInfos;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. IsShowAppBar = false;
  30. }
  31. public async override CTask GetFocus()
  32. {
  33. TitlePanel.ClosePanel();
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Change.onClick.AddListener(() =>
  47. {
  48. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  49. {
  50. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  51. return;
  52. }
  53. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  54. currentFaBaoInfo = selectedFaBaoInfo;
  55. selectedFaBaoInfo = null;
  56. CustomInit(selectIndex);
  57. UpdateBjUI(false);
  58. });
  59. Btn_UpGrade.onClick.AddListener(() =>
  60. {
  61. if (selectedFaBaoInfo != null)
  62. {
  63. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  64. {
  65. TipMessagePanel.OpenTipMessagePanel("已经满级");
  66. return;
  67. }
  68. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  69. {
  70. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  71. {
  72. TipMessagePanel.OpenTipMessagePanel("道具不足");
  73. return;
  74. }
  75. }
  76. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  77. {
  78. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  79. {
  80. TipMessagePanel.OpenTipMessagePanel("道具不足");
  81. return;
  82. }
  83. }
  84. selectedFaBaoInfo.UpGrade();
  85. UpdateCurrentFaBaoWidget();
  86. UpadaFabaoBag();
  87. UpdateUI(selectedFaBaoInfo);
  88. UpdataGradeUI(true);
  89. }
  90. });
  91. Btn_PeiYang.onClick.AddListener(() =>
  92. {
  93. isUpGrade = true;
  94. BtnUpGradeRoot.SetActive(true);
  95. BtnChangeRoot.SetActive(false);
  96. UpdataGradeUI(true);
  97. UpdateBjUI(false);
  98. });
  99. Btn_Cancel.onClick.AddListener(() =>
  100. {
  101. isUpGrade = false;
  102. BtnUpGradeRoot.SetActive(false);
  103. BtnChangeRoot.SetActive(true);
  104. UpdataGradeUI(false);
  105. UpdateBjUI(true);
  106. });
  107. }
  108. public async override CTask<bool> AsyncInit(object[] uiData)
  109. {
  110. // await UpadaFabaoBag();
  111. return await base.AsyncInit(uiData);
  112. }
  113. private void UpdataGradeUI(bool isStartUpGrade)
  114. {
  115. if (isStartUpGrade)
  116. {
  117. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  118. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  119. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  120. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  121. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  122. {
  123. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  124. }
  125. Text_NextLv.text = "+1";
  126. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  127. Text_NextLv.color = new Color32(15,241,150,255);
  128. Text_NextPower.color = new Color32(15,241,150,255);
  129. Text_NextLv.gameObject.SetActive(true);
  130. Text_NextPower.gameObject.SetActive(true);
  131. }
  132. else
  133. {
  134. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  135. {
  136. faBaoAttributeWidget.EndUpGrade();
  137. }
  138. Text_NextLv.gameObject.SetActive(false);
  139. Text_NextPower.gameObject.SetActive(false);
  140. }
  141. }
  142. private void UpdateBjUI(bool isBj)
  143. {
  144. if (isBj)
  145. {
  146. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  147. {
  148. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  149. {
  150. Text_NextLv.gameObject.SetActive(true);
  151. Text_NextLv.text =
  152. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  153. Text_NextLv.color = new Color32(15,241,150,255);
  154. // Icon_LvBj.icon_name = "dec_fbjia";
  155. }
  156. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  157. {
  158. Text_NextLv.text =
  159. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  160. Text_NextLv.color = new Color32(235,110,109,255);
  161. Text_NextLv.gameObject.SetActive(true);
  162. // Icon_LvBj.icon_name = "dec_fbjian";
  163. }
  164. else
  165. {
  166. Text_NextLv.gameObject.SetActive(false);
  167. }
  168. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  169. {
  170. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  171. Text_NextPower.color = new Color32(15,241,150,255);
  172. Text_NextPower.gameObject.SetActive(true);
  173. // Icon_PowrBj.icon_name = "dec_bjia";
  174. }
  175. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  176. {
  177. Text_NextPower.text = $"{ selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  178. Text_NextPower.color = new Color32(235,110,109,255);
  179. Text_NextPower.gameObject.SetActive(true);
  180. // Icon_PowrBj.icon_name = "dec_fbjian";
  181. }
  182. else
  183. {
  184. Text_NextPower.gameObject.SetActive(false);
  185. }
  186. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  187. {
  188. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  189. }
  190. }
  191. else
  192. {
  193. Text_NextPower.gameObject.SetActive(false);
  194. Text_NextLv.gameObject.SetActive(false);
  195. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  196. {
  197. faBaoAttributeWidget.EndBj();
  198. }
  199. }
  200. }
  201. else
  202. {
  203. Icon_LvBj.gameObject.SetActive(false);
  204. Icon_PowrBj.gameObject.SetActive(false);
  205. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  206. {
  207. faBaoAttributeWidget.EndBj();
  208. }
  209. }
  210. }
  211. private async CTask UpadaFabaoBag()
  212. {
  213. foreach (var faBaoAttributeWidget in faBaoWidgets)
  214. {
  215. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  216. }
  217. faBaoWidgets.Clear();
  218. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  219. shownFaBaoInfos.Sort((l, r) =>
  220. {
  221. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  222. {
  223. return -1;
  224. }
  225. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  226. {
  227. return 1;
  228. }
  229. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  230. });
  231. if (shownFaBaoInfos.Count > 0)
  232. {
  233. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  234. {
  235. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  236. {
  237. continue;
  238. }
  239. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  240. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  241. faBaoWidget.OnClick = OnClick;
  242. faBaoWidgets.Add(faBaoWidget);
  243. }
  244. NoFaBagRoot.gameObject.SetActive(false);
  245. }
  246. else
  247. {
  248. NoFaBagRoot.gameObject.SetActive(true);
  249. }
  250. }
  251. private async void OnClick(ItemWidgetBasic obj)
  252. {
  253. FaBaoWidget faBao = obj as FaBaoWidget;
  254. selectedFaBaoInfo = faBao.faoInfo;
  255. Btn_Change.gameObject.SetActive(true);
  256. Btn_PeiYang.gameObject.SetActive(true);
  257. await UpdateUI(selectedFaBaoInfo);
  258. FaBaoInfoRoot.SetActive(true);
  259. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  260. if (!isUpGrade)
  261. {
  262. UpdateBjUI(true);
  263. }
  264. SetSelectIcon(faBao.SelectRoot);
  265. }
  266. private void SetSelectIcon(Transform root)
  267. {
  268. if (root != null)
  269. {
  270. Icon_Select.transform.SetParent(root.transform, false);
  271. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  272. Icon_Select.gameObject.SetActive(true);
  273. }
  274. else
  275. {
  276. Icon_Select.transform.SetParent(transform, false);
  277. Icon_Select.gameObject.SetActive(false);
  278. }
  279. }
  280. public async void CustomInit(int selectIndex)
  281. {
  282. this.selectIndex = selectIndex;
  283. BtnUpGradeRoot.SetActive(false);
  284. BtnChangeRoot.SetActive(true);
  285. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  286. selectedFaBaoInfo = currentFaBaoInfo;
  287. UpdateCurrentFaBaoWidget();
  288. UpdateUI(selectedFaBaoInfo);
  289. UpadaFabaoBag();
  290. }
  291. private async CTask UpdateCurrentFaBaoWidget()
  292. {
  293. if (currentFaBaoInfo != null)
  294. {
  295. if (currentFaBaoWidget == null)
  296. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  297. currentFaBaoWidget.OnClick = OnClick;
  298. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  299. equipTipsRoot.gameObject.SetActive(true);
  300. }
  301. else
  302. {
  303. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  304. equipTipsRoot.gameObject.SetActive(false);
  305. }
  306. }
  307. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  308. {
  309. if (faBaoInfo != null)
  310. {
  311. FaBaoInfoRoot.SetActive(true);
  312. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  313. if (faBaoInfo.FaBaoData.useIndex != -1)
  314. {
  315. Btn_Change.transform.Gray(true);
  316. }
  317. else
  318. {
  319. Btn_Change.transform.RecoverColor();
  320. }
  321. Btn_PeiYang.gameObject.SetActive(true);
  322. Btn_Change.gameObject.SetActive(true);
  323. await UpdateFaBaoUI(faBaoInfo);
  324. }
  325. else
  326. {
  327. FaBaoInfoRoot.SetActive(false);
  328. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  329. Btn_Change.gameObject.SetActive(false);
  330. Btn_PeiYang.gameObject.SetActive(false);
  331. }
  332. }
  333. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  334. {
  335. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  336. {
  337. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  338. faBaoInfo.FabaoPowerupConfig.ID;
  339. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  340. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  341. faBaoInfo.effectValue);
  342. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  343. {
  344. Text_UpGrade.gameObject.SetActive(false);
  345. ItemRoot.gameObject.SetActive(false);
  346. Text_ManTips.gameObject.SetActive(true);
  347. }
  348. else
  349. {
  350. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  351. _faBaoData.id = faBaoInfo.FaBaoData.id;
  352. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  353. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  354. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  355. //tupo
  356. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  357. {
  358. Text_UpGrade.text = "突破";
  359. }
  360. else
  361. {
  362. Text_UpGrade.text = "升级";
  363. }
  364. Text_UpGrade.gameObject.SetActive(true);
  365. ItemRoot.gameObject.SetActive(true);
  366. Text_ManTips.gameObject.SetActive(false);
  367. }
  368. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  369. switch (faBaoInfo.FabaoConfig.magicAttribute)
  370. {
  371. case 1:
  372. Icon_Attribute.icon_name = "dec_jin2";
  373. break;
  374. case 2:
  375. Icon_Attribute.icon_name = "dec_mu2";
  376. break;
  377. case 4:
  378. Icon_Attribute.icon_name = "dec_shui2";
  379. break;
  380. case 8:
  381. Icon_Attribute.icon_name = "dec_huo2";
  382. break;
  383. case 16:
  384. Icon_Attribute.icon_name = "dec_tu2";
  385. break;
  386. }
  387. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  388. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  389. await cts.WaitAll();
  390. }
  391. }
  392. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  393. {
  394. foreach (var itemWidgetType1 in itemWidgetType1s)
  395. {
  396. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  397. }
  398. itemWidgetType1s.Clear();
  399. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  400. {
  401. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  402. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  403. itemWidgetType1s.Add(itemWidgetType1);
  404. }
  405. //大突破需要消耗对应的法宝碎片
  406. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  407. {
  408. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  409. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  410. itemWidgetType1s.Add(itemWidgetType1);
  411. }
  412. }
  413. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  414. {
  415. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  416. {
  417. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  418. }
  419. faBaoSkillWidgets.Clear();
  420. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  421. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  422. foreach (var powerupConfigse in fanappower)
  423. {
  424. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  425. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  426. faBaoData.level = powerupConfigse.config.ID;
  427. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  428. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  429. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  430. faBaoSkillWidgets.Add(faBaoSkillWidget);
  431. }
  432. }
  433. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  434. {
  435. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  436. {
  437. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  438. }
  439. faBaoAttributeWidgets.Clear();
  440. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  441. {
  442. FaBaoAttributeWidget faBaoAttributeWidget =
  443. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  444. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  445. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  446. }
  447. }
  448. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  449. {
  450. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  451. selectFaBaoPanel.CustomInit(selectIndex);
  452. return selectFaBaoPanel;
  453. }
  454. public override void Close()
  455. {
  456. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  457. {
  458. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  459. }
  460. faBaoAttributeWidgets.Clear();
  461. foreach (var faBaoAttributeWidget in faBaoWidgets)
  462. {
  463. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  464. }
  465. faBaoWidgets.Clear();
  466. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  467. {
  468. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  469. }
  470. faBaoSkillWidgets.Clear();
  471. foreach (var itemWidgetType1 in itemWidgetType1s)
  472. {
  473. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  474. }
  475. itemWidgetType1s.Clear();
  476. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  477. UpdataGradeUI(false);
  478. UpdateBjUI(false);
  479. currentFaBaoWidget = null;
  480. BtnUpGradeRoot.SetActive(false);
  481. BtnChangeRoot.SetActive(true);
  482. currentFaBaoInfo = null;
  483. selectedFaBaoInfo = null;
  484. SetSelectIcon(null);
  485. base.Close();
  486. }
  487. }
  488. }