AudioBundleInfo.cs 592 B

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  1. using System;
  2. using Fort23.Core;
  3. using UnityEngine;
  4. namespace Core.Audio
  5. {
  6. public class AudioBundleInfo : IDisposable
  7. {
  8. private string _audioClipName;
  9. public AudioBundleInfo(string audioClipName, float volume)
  10. {
  11. _audioClipName = audioClipName;
  12. }
  13. public async CTask<AssetHandle> GetAudioClip()
  14. {
  15. AssetHandle _audioClip = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<AudioClip>(_audioClipName);
  16. return _audioClip;
  17. }
  18. public void Dispose()
  19. {
  20. }
  21. }
  22. }