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- using System.Collections.Generic;
- using Fort23.Core;
- namespace Core.AssetLoadTool.Asset
- {
- public class LocalAssetLoadTask : AssetLoadTaskBasic
- {
- private List<TimerEntity> timers = new List<TimerEntity>();
- protected override void StartLoadAsset<T>()
- {
- #if UNITY_EDITOR
- TimerEntity timer = TimerComponent.Instance.AddTimer(100, delegate()
- {
- T objAsset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(_assetInfo.localPath);
- LoadFinish<T>(objAsset);
- });
- timers.Add(timer);
- #endif
- }
- protected override void ProDispose()
- {
- for (int i = 0; i < timers.Count; i++)
- {
- TimerComponent.Instance.Remove(timers[i]);
- }
- timers.Clear();
- }
- }
- }
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