PlayerGuideManager.cs 34 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono.Phases;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using UnityEngine;
  10. using UnityEngine.Events;
  11. using UnityEngine.UI;
  12. using Utility;
  13. using Utility.CTween;
  14. namespace Fort23.Mono
  15. {
  16. public class PlayerGuideManager : Singleton<PlayerGuideManager>
  17. {
  18. public bool isSkip = false;
  19. public bool isUnLockAll = false;
  20. /// <summary>
  21. /// 调试模式.
  22. /// </summary>
  23. public bool isDebugging;
  24. public List<int> debugPhase = new List<int>();
  25. public UnityAction overCallBack;
  26. /// <summary>
  27. /// 是否完成强制引导
  28. /// </summary>
  29. public bool isForceDone = true;
  30. /// <summary>
  31. /// 是否完成非强制引导
  32. /// </summary>
  33. public bool isTriggerDone = true;
  34. /// <summary>
  35. /// 手指
  36. /// </summary>
  37. public Transform finger;
  38. /// <summary>
  39. /// 黑底Obj
  40. /// </summary>
  41. public GameObject blackBaseObj;
  42. /// <summary>
  43. /// 新手引导表
  44. /// </summary>
  45. public PlayerGuideConfig guideConfig;
  46. /// <summary>
  47. /// 光圈(方)
  48. /// </summary>
  49. public Transform fxTrans01;
  50. /// <summary>
  51. /// 光圈(圆)
  52. /// </summary>
  53. public Transform fxTrans02;
  54. /// <summary>
  55. /// 高亮区域
  56. /// </summary>
  57. // public GameObject fxHighLightObj;
  58. public Image highLightSpr;
  59. /// <summary>
  60. /// 保存 被改变父级的引用
  61. /// </summary>
  62. private Transform myMother;
  63. /// <summary>
  64. /// 被改变的目标
  65. /// </summary>
  66. private GameObject target;
  67. /// <summary>
  68. /// 引导目标上一次的坐标
  69. /// </summary>
  70. private Vector3 lastPos;
  71. /// <summary>
  72. /// 当前引导id
  73. /// </summary>
  74. public int curPhase = -1;
  75. /// <summary>
  76. /// 当前步骤
  77. /// </summary>
  78. public int curStep;
  79. // private bool mIsNew = false;
  80. //
  81. // public bool IsNewUser
  82. // {
  83. // get { return mIsNew; }
  84. // set { mIsNew = value; }
  85. // }
  86. public DialogBox dialogBox = new DialogBox();
  87. public IGuideLogic guideLogic;
  88. /// <summary>
  89. /// 简化配置用.
  90. /// </summary>
  91. public bool isReadFingerPos;
  92. public bool isInitGuide = false;
  93. public GameRuntimeConfig GameRuntimeConfig;
  94. public Map<int, int> ALLGuideStepData = new Map<int, int>();
  95. public PlayerGuideManager()
  96. {
  97. InitGuide();
  98. }
  99. /// <summary>
  100. /// 引导重置
  101. /// </summary>
  102. /// <param name="id"></param>
  103. public void GuideReset(int id)
  104. {
  105. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(id))
  106. {
  107. int maxCount = 0;
  108. if (ALLGuideStepData.ContainsKey(id))
  109. {
  110. maxCount = ALLGuideStepData[id];
  111. }
  112. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(id);
  113. if (AccountFileInfo.Instance.playerData.phaseValue[idx] < maxCount)
  114. {
  115. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// 新手引导是否能做 步数从0开始 需要看对应逻辑所在的索引
  121. /// </summary>
  122. /// <param name="groupID"></param>
  123. /// <returns></returns>
  124. public bool GuideIsCanDo(int groupID, int curstep = 0)
  125. {
  126. // if (!(groupID == 9 || groupID == 910 || groupID == 320))
  127. // {
  128. // return false;
  129. // }
  130. // if (groupID != 330)
  131. // {
  132. // return false;
  133. // }
  134. // if (GuideIsCanDo(5))
  135. // {
  136. // return false;
  137. // }
  138. if (curstep > 1 && guideLogic == null)
  139. {
  140. return false;
  141. }
  142. if (AccountFileInfo.Instance.playerData == null) //todo 容错测试场景没有玩家数据
  143. {
  144. LogTool.Log("AccountFileInfo.Instance.playerSetting = " + AccountFileInfo.Instance.playerData);
  145. return false;
  146. }
  147. if (isSkip)
  148. {
  149. return false;
  150. }
  151. if (isDebugging)
  152. {
  153. if (!debugPhase.Contains(groupID) !)
  154. {
  155. return false;
  156. }
  157. }
  158. if (guideLogic != null)
  159. {
  160. if (guideLogic.guideID != groupID)
  161. {
  162. return false;
  163. }
  164. }
  165. //
  166. // if (!isDebugging) //如果不是指定调试就要判断是否能触发
  167. // {
  168. // if (groupID >= 0)
  169. // {
  170. // int configId = (groupID + 1) * 100 + 1;
  171. // PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configId);
  172. //
  173. // if (playerGuideConfig.NeedLevel > PlayerManager.Instance.Level)
  174. // {
  175. // return false;
  176. // }
  177. // }
  178. // }
  179. int maxCount = 0;
  180. if (ALLGuideStepData.ContainsKey(groupID))
  181. {
  182. maxCount = ALLGuideStepData[groupID];
  183. }
  184. int step = GetPhaseStep(groupID);
  185. if (curstep != -1) //判断这个新手引导这一步能否做
  186. {
  187. if (curstep <= step)
  188. {
  189. return false;
  190. }
  191. if (curstep - step > 1) //只能比当前步数多1才可以执行
  192. {
  193. return false;
  194. }
  195. }
  196. if (step >= maxCount)
  197. {
  198. return false;
  199. }
  200. return true;
  201. }
  202. public TimerEntity _timerEntity;
  203. public void ChangeBtnSkip()
  204. {
  205. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  206. if (guidePanel != null)
  207. guidePanel.Btn_Skip.gameObject.SetActive(false);
  208. _timerEntity?.Dispose();
  209. _timerEntity = null;
  210. _timerEntity = TimerComponent.Instance.AddTimer(10000, () =>
  211. {
  212. if (UIManager.Instance.GetComponent<GuidePanel>() != null)
  213. UIManager.Instance.GetComponent<GuidePanel>().Btn_Skip.gameObject.SetActive(true);
  214. });
  215. }
  216. /// <summary>
  217. /// 引导初始化
  218. /// </summary>
  219. public void InitGuide()
  220. {
  221. foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
  222. {
  223. if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
  224. {
  225. ALLGuideStepData.Add(playerGuideConfig.groupID, 1);
  226. }
  227. else
  228. {
  229. ALLGuideStepData[playerGuideConfig.groupID] += 1;
  230. }
  231. }
  232. //
  233. // EventManager.Instance.AddEventListener(CustomEventType.NextGuide, RunNextGuide);
  234. GameRuntimeConfig = Resources.Load<GameRuntimeConfig>("GameRuntimeConfig");
  235. LogTool.Log("InitGuide************************");
  236. if (isInitGuide)
  237. {
  238. LogTool.Log("已初始化");
  239. return;
  240. }
  241. isSkip = GameRuntimeConfig.isSkip;
  242. isDebugging = GameRuntimeConfig.isDebug;
  243. isUnLockAll = GameRuntimeConfig.isUnlockAll;
  244. #if UNITY_IPHONE || UNITY_ANDROID&&!UNITY_EDITOR
  245. IsUseServerData = true;
  246. #endif
  247. //
  248. #if !UNITY_EDITOR
  249. isSkip = false;
  250. isDebugging = false;
  251. isUnLockAll = false;
  252. IsUseServerData = true;
  253. #endif
  254. List<int> ids = new List<int>();
  255. if (GameRuntimeConfig.debugPhase.x != 0)
  256. {
  257. ids.Add((int)GameRuntimeConfig.debugPhase.x);
  258. }
  259. if (GameRuntimeConfig.debugPhase.y != 0)
  260. {
  261. ids.Add((int)GameRuntimeConfig.debugPhase.y);
  262. }
  263. if (GameRuntimeConfig.debugPhase.z != 0)
  264. {
  265. ids.Add((int)GameRuntimeConfig.debugPhase.z);
  266. }
  267. if (GameRuntimeConfig.debugPhase.w != 0)
  268. {
  269. ids.Add((int)GameRuntimeConfig.debugPhase.w);
  270. }
  271. debugPhase = ids;
  272. if (isDebugging)
  273. {
  274. for (var i = 0; i < debugPhase.Count; i++)
  275. {
  276. if (AccountFileInfo.Instance.playerData.phaseKey.Contains((int)debugPhase[i]))
  277. {
  278. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(debugPhase[i]);
  279. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  280. }
  281. }
  282. }
  283. if (isSkip || isDebugging)
  284. {
  285. isInitGuide = true;
  286. isForceDone = true;
  287. return;
  288. }
  289. isForceDone = AccountFileInfo.Instance.playerData.isForceDone;
  290. // curPhase = AccountFileInfo.Instance.playerData.curPhase;
  291. // curStep = AccountFileInfo.Instance.playerData.curStep;
  292. //完成强制引导
  293. if (isForceDone)
  294. {
  295. isInitGuide = true;
  296. return;
  297. }
  298. //新用户,从未做过新手引导
  299. if (PlayerManager.Instance.curGuideGroupId == 0 && curPhase <= 0)
  300. {
  301. curPhase = 0;
  302. }
  303. // //没有引导记录,但有游戏记录(不是第一次玩)
  304. // else if (PlayerManager.Instance.currStageId > 1 && curPhase <= 0)
  305. // {
  306. // LogTool.Warning("玩家更换了设备,或者本地引导记录被删除,跳过所有强制引导:" + PlayerManager.Instance.PlayerId);
  307. // isForceDone = true;
  308. // isInitGuide = true;
  309. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  310. // AccountFileInfo.Instance.Save();
  311. // return;
  312. // }
  313. // else if (PlayerManager.Instance.currStageId > 10)
  314. // {
  315. // LogTool.Warning("超过10关了,强制引导已经完成:" + PlayerManager.Instance.PlayerId);
  316. // isForceDone = true;
  317. // isInitGuide = true;
  318. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  319. // AccountFileInfo.Instance.Save();
  320. // return;
  321. // }
  322. // else
  323. // {
  324. //
  325. // }
  326. isInitGuide = true;
  327. }
  328. private int GetPhaseStep(int key)
  329. {
  330. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
  331. {
  332. int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
  333. return AccountFileInfo.Instance.playerData.phaseValue[idx];
  334. }
  335. else
  336. {
  337. return -1;
  338. }
  339. }
  340. /// <summary>
  341. /// 将目标加到新手引导的Panel里面.
  342. /// </summary>
  343. /// <param name="target"></param>
  344. public void JoinMe(GameObject target)
  345. {
  346. finger.gameObject.SetActive(false);
  347. if (target == null)
  348. {
  349. LogTool.Log("______" + "找不到目标");
  350. return;
  351. }
  352. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  353. if (target.transform.parent.Equals(transform))
  354. {
  355. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  356. return;
  357. }
  358. this.lastPos = target.transform.localPosition;
  359. myMother = target.transform.parent;
  360. this.target = target;
  361. target.transform.parent = transform;
  362. target.transform.localScale = Vector3.one;
  363. fxTrans01.gameObject.SetActive(true);
  364. fxTrans01.position = target.transform.position;
  365. }
  366. /// <summary>
  367. /// 还原对象
  368. /// </summary>
  369. public void ReductionTargetObject()
  370. {
  371. target.transform.parent = myMother;
  372. target.transform.localPosition = lastPos;
  373. }
  374. public void JoinMe(GameObject target, Vector3 vector3)
  375. {
  376. if (target == null)
  377. {
  378. LogTool.Log("______" + "找不到目标");
  379. return;
  380. }
  381. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  382. if (target.transform.parent.Equals(transform))
  383. {
  384. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  385. return;
  386. }
  387. this.lastPos = target.transform.localPosition;
  388. myMother = target.transform.parent;
  389. this.target = target;
  390. target.transform.parent = transform;
  391. target.transform.localScale = Vector3.one;
  392. fxTrans01.gameObject.SetActive(true);
  393. fxTrans01.parent = target.transform;
  394. fxTrans01.localPosition = vector3;
  395. fxTrans01.parent = transform;
  396. finger.gameObject.SetActive(false);
  397. }
  398. public void RestGuide()
  399. {
  400. curPhase = 0;
  401. curStep = 0;
  402. }
  403. /// <summary>
  404. /// 设置新手引导
  405. /// </summary>
  406. /// <param name="phase"></param>
  407. public async CTask SetGuid(int phase)
  408. {
  409. if (isDebugging)
  410. {
  411. if (!debugPhase.Contains(phase))
  412. {
  413. return;
  414. }
  415. }
  416. if (isSkip)
  417. {
  418. return;
  419. }
  420. if (guideLogic != null)
  421. {
  422. return;
  423. }
  424. UIManager.Instance.SetEventSystemEnable(false);
  425. curPhase = phase;
  426. guideLogic = null;
  427. guideLogic = GetIGuideLogic(curPhase);
  428. GuidePanel guildPanel =
  429. await UIManager.Instance.LoadAndOpenPanel<GuidePanel>(null, UILayer.Top, isFocus: false);
  430. dialogBox.Init();
  431. UIManager.Instance.SetEventSystemEnable(true);
  432. finger = guildPanel.GuideHand;
  433. fxTrans01 = guildPanel.FocusFrame01;
  434. fxTrans02 = guildPanel.FocusFrame02;
  435. blackBaseObj = guildPanel.Btn_Bg.gameObject;
  436. guideLogic.SavePhase(curPhase);
  437. guideLogic.ClearList();
  438. guideLogic.Active();
  439. guideLogic.Begin();
  440. NextGuideEx();
  441. }
  442. public IGuideLogic GetIGuideLogic(int groupId)
  443. {
  444. string typeName = " Fort23.Mono.Phases.Phase" + groupId;
  445. IGuideLogic guideLogic = null;
  446. System.Type type = System.Type.GetType(typeName);
  447. if (type == null)
  448. {
  449. LogTool.Error("没有找到Phase" + groupId + "脚本");
  450. return null;
  451. }
  452. object[] constructorArgs = new object[] { this };
  453. guideLogic = (IGuideLogic)Activator.CreateInstance(type, constructorArgs);
  454. // switch (groupId)
  455. // {
  456. // case 1:
  457. // guideLogic = new Phase1(this);
  458. // break;
  459. // case 2:
  460. // guideLogic = new Phase2(this);
  461. // break;
  462. // case 3:
  463. // guideLogic = new Phase3(this);
  464. // break;
  465. // }
  466. return guideLogic;
  467. }
  468. /// <summary>
  469. /// 关闭引导,重置到初始状态.
  470. /// </summary>
  471. public void ResetPlayerGuide()
  472. {
  473. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  474. finger.transform.parent = transform;
  475. finger.transform.localScale = new Vector3(1, 1, 1);
  476. SetFingerVisiable(false);
  477. }
  478. public void SetFingerVisiable(bool b, string playName = "Loop")
  479. {
  480. finger.gameObject.SetActive(b);
  481. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  482. switch (guideConfig.FingerType)
  483. {
  484. case 1:
  485. guidePanel.GuideHandState.ChangeState(0);
  486. break;
  487. case 2:
  488. guidePanel.GuideHandState.ChangeState(1);
  489. break;
  490. case 3:
  491. guidePanel.GuideHandState.ChangeState(2);
  492. break;
  493. case 4:
  494. playName = "changan";
  495. guidePanel.GuideHandState.ChangeState(1);
  496. break;
  497. case -1:
  498. finger.gameObject.SetActive(false);
  499. break;
  500. }
  501. SetFingerAnimation(playName);
  502. }
  503. public void SetFingerSize(Vector3 size)
  504. {
  505. finger.localScale = size;
  506. }
  507. public void SetfxTransVisiable(bool b, int type = 0)
  508. {
  509. switch (type)
  510. {
  511. case 0:
  512. fxTrans01.gameObject.SetActive(b);
  513. break;
  514. case 1:
  515. fxTrans02.gameObject.SetActive(b);
  516. break;
  517. }
  518. }
  519. public void SetfxTransImageVisiable(bool b, int type = 0)
  520. {
  521. switch (type)
  522. {
  523. case 0:
  524. fxTrans01.gameObject.GetComponent<MyImage>().enabled = b;
  525. break;
  526. case 1:
  527. fxTrans02.gameObject.GetComponent<MyImage>().enabled = b;
  528. break;
  529. }
  530. }
  531. public void SetBlackBaseVisiable(bool b)
  532. {
  533. blackBaseObj.gameObject.SetActive(b);
  534. }
  535. public void SetBlackA(byte b)
  536. {
  537. Color c = new Color32(0, 0, 0, b);
  538. blackBaseObj.gameObject.GetComponent<Image>().color = c;
  539. }
  540. public void FinishATriggerGuide()
  541. {
  542. SetBlackBaseVisiable(false);
  543. if (guideLogic != null)
  544. {
  545. guideLogic = null;
  546. }
  547. }
  548. public bool IsStepSkip = false;
  549. public async CTask ConfigLogic(int configID, System.Action action, int diTyp = 1, string str = null)
  550. {
  551. IsStepSkip = false;
  552. guideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configID);
  553. if (guideConfig.AwardItem != null)
  554. {
  555. for (var i = 0; i < guideConfig.AwardItem.Length; i++)
  556. {
  557. PlayerManager.Instance.BagController.AddItem(new ItemInfo(guideConfig.AwardItem[i],
  558. guideConfig.AwardItemNum[i]));
  559. }
  560. }
  561. if (guideConfig.desc == -1)
  562. {
  563. HideDialogBox();
  564. }
  565. else
  566. {
  567. HideDialogBox(false);
  568. }
  569. if (guideConfig.IsSkip == 1)
  570. {
  571. IsStepSkip = true;
  572. NextGuide();
  573. return;
  574. }
  575. if (guideConfig.Highlighting == 0)
  576. {
  577. SetfxTransImageVisiable(false);
  578. }
  579. else
  580. {
  581. SetfxTransImageVisiable(true);
  582. }
  583. int[] fPos = guideConfig.fingerPos;
  584. int[] dPos = guideConfig.dialogPos;
  585. isReadFingerPos = true;
  586. SetFingerVisiable(false);
  587. SetFingerPos(fPos);
  588. SetDialogPos(dPos);
  589. SetBlackBaseVisiable(true);
  590. SetBlackAlpha(guideConfig.blackAlpha);
  591. ShowDialogBox(action, str);
  592. await dialogBox.SetDiTex(guideConfig, guideConfig.SpeakerImage);
  593. UIManager.Instance.SetEventSystemEnable(true);
  594. }
  595. /// <summary>
  596. /// 下一步引导
  597. /// </summary>
  598. public async void NextGuide()
  599. {
  600. if (BreakGuide(guideLogic))
  601. {
  602. return;
  603. }
  604. try
  605. {
  606. //容错:
  607. await guideLogic.Guide();
  608. }
  609. catch (System.Exception e)
  610. {
  611. LogTool.Error("打印异常信息:" + e);
  612. ResetPlayerGuide();
  613. CloseForceGuide();
  614. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  615. }
  616. EventManager.Instance.Dispatch(CustomEventType.NextGuide, null);
  617. }
  618. public CTask CanDoNextCTask;
  619. public async void RunNextGuide(IEventData eventData)
  620. {
  621. if (CanDoNextCTask != null)
  622. {
  623. await CanDoNextCTask;
  624. NextGuideEx();
  625. }
  626. else
  627. {
  628. NextGuideEx();
  629. }
  630. CanDoNextCTask = null;
  631. }
  632. public void NextGuideEx()
  633. {
  634. if (BreakGuide(guideLogic))
  635. {
  636. return;
  637. }
  638. try
  639. {
  640. //容错:
  641. guideLogic.Guide();
  642. }
  643. catch (System.Exception e)
  644. {
  645. LogTool.Error("打印异常信息:" + e);
  646. ResetPlayerGuide();
  647. CloseForceGuide();
  648. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  649. }
  650. ChangeBtnSkip();
  651. }
  652. private bool BreakGuide(IGuideLogic guideLogic)
  653. {
  654. //#if UNITY_EDITOR
  655. if (isSkip)
  656. {
  657. this.guideLogic = null;
  658. return true;
  659. }
  660. //#endif
  661. if (guideLogic == null)
  662. {
  663. return true;
  664. }
  665. if (guideLogic.isSkipGuide)
  666. {
  667. LogTool.Log("引导开启条件不符合,不再执行");
  668. this.guideLogic = null;
  669. return true;
  670. }
  671. //强制和非强制引导都完成
  672. if (isForceDone && isTriggerDone)
  673. {
  674. LogTool.Log("引导完成");
  675. this.guideLogic = null;
  676. return true;
  677. }
  678. return false;
  679. }
  680. public void SkipGuide()
  681. {
  682. }
  683. /// <summary>
  684. /// 关闭强制引导
  685. /// </summary>
  686. public void CloseForceGuide()
  687. {
  688. HideDialogBox();
  689. isForceDone = true;
  690. SetBlackBaseVisiable(false);
  691. if (guideLogic != null)
  692. {
  693. guideLogic = null;
  694. }
  695. overCallBack?.Invoke();
  696. overCallBack = null;
  697. UIManager.Instance.HideUIUIPanel<GuidePanel>(UIDestroyType.ImmediatelyDestroy);
  698. }
  699. public void SetBlackAlpha(float f)
  700. {
  701. if (f == 0)
  702. {
  703. f = 0.05f;
  704. }
  705. Color color = blackBaseObj.GetComponent<Image>().color;
  706. color.a = f;
  707. blackBaseObj.GetComponent<Image>().color = color;
  708. }
  709. public BetterList<string> dialogList = new BetterList<string>();
  710. public void HideDialogBox(bool isHide = true)
  711. {
  712. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  713. if (guidePanel != null)
  714. {
  715. guidePanel.DialogBoxState.gameObject.SetActive(!isHide);
  716. // if (isHide)
  717. // {
  718. // guidePanel.DialogBoxState.gameObject.SetActive(false);
  719. // }
  720. }
  721. }
  722. /// <summary>
  723. /// 显示对话框
  724. /// </summary>
  725. public void ShowDialogBox(System.Action action = null, string key = null)
  726. {
  727. if (guideConfig.desc == -1)
  728. {
  729. action?.Invoke();
  730. action = null;
  731. return;
  732. }
  733. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  734. switch (guideConfig.SpeakerStyle)
  735. {
  736. case 1:
  737. guidePanel.DialogBoxState.ChangeState(0);
  738. break;
  739. case 2:
  740. guidePanel.DialogBoxState.ChangeState(1);
  741. break;
  742. case 3:
  743. guidePanel.DialogBoxState.ChangeState(2);
  744. break;
  745. case 4:
  746. guidePanel.DialogBoxState.ChangeState(3);
  747. break;
  748. }
  749. dialogBox.ChangeState(guideConfig.SpeakerStyle);
  750. if (guideConfig.SpeakerStyle != 3)
  751. {
  752. SetDialogPos(guideConfig.dialogPos);
  753. }
  754. string str = null;
  755. if (key == null)
  756. {
  757. str = LanguageManager.Instance.Text(guideConfig.desc);
  758. }
  759. else
  760. {
  761. str = string.Format(LanguageManager.Instance.Text(guideConfig.desc), key);
  762. }
  763. string[] textArr = str.Split(';');
  764. dialogList.Clear();
  765. foreach (string tex in textArr)
  766. {
  767. dialogList.Add(tex);
  768. }
  769. dialogBox.Open(dialogList, action);
  770. }
  771. private void SetDialogPos(int[] dPos)
  772. {
  773. if (dPos != null)
  774. {
  775. Vector3 pos = new Vector3(dPos[0], dPos[1], 0);
  776. float ratio = Screen.width / 750f;
  777. pos.x *= ratio;
  778. dialogBox.MessageBG.localPosition = pos;
  779. }
  780. else
  781. {
  782. dialogBox.MessageBG.localPosition = new Vector3(-125, -100, 0);
  783. }
  784. }
  785. private void SetNpcPos(int[] nPos)
  786. {
  787. if (nPos != null)
  788. {
  789. Vector3 pos = new Vector3(nPos[0], nPos[1], 0);
  790. // dialogBox.UISpiritLoader.transform.localPosition = pos;
  791. }
  792. else
  793. {
  794. // dialogBox.UISpiritLoader.transform.localPosition = new Vector3(422, -100, 0);
  795. }
  796. }
  797. public void SetFingerPos(Vector3 pos, GameObject gameObject = null)
  798. {
  799. if (gameObject != null)
  800. {
  801. finger.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  802. }
  803. else
  804. {
  805. finger.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  806. }
  807. finger.transform.localPosition = pos;
  808. }
  809. private CustomVectorTween _customVectorTween;
  810. public void SetFingerTweenMove(Vector3 starPos, Vector3 endPos, float time)
  811. {
  812. // SetFingerAnimation("Loop");
  813. _customVectorTween?.Kill();
  814. _customVectorTween = null;
  815. _customVectorTween = CustomTweenManager
  816. .To(() => starPos, x => SetFingerPos(x), endPos, time, finger.gameObject)
  817. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(true);
  818. }
  819. public void SetFingerAnimation(string playerName)
  820. {
  821. // SetFingerAnimation("Loop");
  822. finger.GetComponent<Animator>().Play(playerName);
  823. }
  824. private void SetFingerPos(int[] fPos)
  825. {
  826. SetFingerPos(new Vector3(9999, 9999, 0));
  827. if (fPos != null && fPos.Length >= 2)
  828. {
  829. Vector3 pos = new Vector3(fPos[0], fPos[1], 0);
  830. SetFingerPos(pos);
  831. }
  832. else
  833. {
  834. isReadFingerPos = false;
  835. }
  836. // if (guideConfig.reversalFinger == 1)
  837. // {
  838. // finger.transform.localScale = new Vector3(1, 1, 1);
  839. // }
  840. // else if (guideConfig.reversalFinger == 2)
  841. // {
  842. // finger.transform.localScale = new Vector3(-1, 1, 1);
  843. // }
  844. }
  845. public Vector2 GetProperPos(Vector3 pos, Vector2 size, GameObject gameObject = null)
  846. {
  847. if (gameObject != null)
  848. {
  849. Vector2 pivot = gameObject.GetComponent<RectTransform>().pivot;
  850. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  851. float x = pos.x - size.x * pivot1.x;
  852. float y = pos.y - size.y * pivot1.y;
  853. return new Vector2(x, y);
  854. }
  855. else
  856. {
  857. return pos;
  858. }
  859. }
  860. /// <summary>
  861. /// 设置展示框的大小和位置 如果有锚点同步传入对应gameobject
  862. /// </summary>
  863. /// <param name="pos"></param>
  864. /// <param name="size"></param>
  865. /// <param name="type">0是矩阵 1是圆形</param>
  866. /// <param name="gameObject"></param>
  867. public void SetShowFramePosAndSize(Vector3 pos, Vector2 size, int type = 0, GameObject gameObject = null)
  868. {
  869. switch (type)
  870. {
  871. case 0:
  872. if (gameObject != null)
  873. {
  874. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  875. Vector2 pivot = rectTransform.pivot;
  876. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  877. float x = pos.x - size.x * pivot1.x;
  878. float y = pos.y - size.y * pivot1.y;
  879. fxTrans01.transform.localPosition = new Vector3(x, y, 0);
  880. //fxTrans01.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  881. }
  882. else
  883. {
  884. fxTrans01.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  885. fxTrans01.transform.localPosition = pos;
  886. }
  887. fxTrans01.GetComponent<RectTransform>().sizeDelta = size * 2f;
  888. CustomTweenManager.To(() => fxTrans01.GetComponent<RectTransform>().sizeDelta,
  889. x => fxTrans01.GetComponent<RectTransform>().sizeDelta = x,
  890. size, 0.3f, fxTrans01.gameObject).OnComplete(
  891. () => { fxTrans01.GetComponent<RectTransform>().sizeDelta = size; })
  892. .SetEase(CustomTweenEX.CustomAnimationCurve.InExpo);
  893. //fxTrans01.GetComponent<RectTransform>().sizeDelta = size;
  894. break;
  895. case 1:
  896. if (gameObject != null)
  897. {
  898. fxTrans02.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  899. }
  900. else
  901. {
  902. fxTrans02.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  903. }
  904. fxTrans02.transform.localPosition = pos;
  905. fxTrans02.GetComponent<RectTransform>().sizeDelta = size;
  906. break;
  907. }
  908. }
  909. public Vector3 Setpos(Vector3 pos, Vector2 size, GameObject gameObject)
  910. {
  911. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  912. Vector2 pivot = rectTransform.pivot;
  913. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  914. float x = pos.x - size.x * pivot1.x;
  915. float y = pos.y - size.y * pivot1.y;
  916. return new Vector3(x, y, 0);
  917. }
  918. /// <summary>
  919. /// 设置文本大小
  920. /// </summary>
  921. /// <param name="size"></param>
  922. public void SetDilogBGSize(Vector2 size)
  923. {
  924. dialogBox.MessageBG.GetComponent<RectTransform>().sizeDelta = size;
  925. }
  926. /// <summary>
  927. /// 设置mpc大小
  928. /// </summary>
  929. /// <param name="scale"></param>
  930. public void SetNpcSize(int[] scale)
  931. {
  932. dialogBox.UISpiritLoader.GetComponent<RectTransform>().sizeDelta = new Vector2(scale[0], scale[1]);
  933. dialogBox.UISpiritLoader.SetLoaderSpirit();
  934. }
  935. public Vector3 WorldPosToLocalPos(Vector3 pos)
  936. {
  937. Vector3 localPos = UIManager.Instance.GetComponent<GuidePanel>().transform.InverseTransformPoint(pos);
  938. return localPos;
  939. }
  940. public void SetMaskTarget(GameObject gameObject)
  941. {
  942. // if (guideConfig.ForceOnclick == 0)
  943. // {
  944. // return;
  945. // }
  946. UIManager.Instance.GetComponent<GuidePanel>().SetTarget(gameObject);
  947. }
  948. public void SetOnClickMask(bool value)
  949. {
  950. SetOnClickMaskSize(Vector2.zero);
  951. UIManager.Instance.GetComponent<GuidePanel>().OnClickMask.onClick.RemoveAllListeners();
  952. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMask(value);
  953. }
  954. public void SetOnClickMaskSize(Vector2 size)
  955. {
  956. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskSize(size);
  957. }
  958. public void SetOnClickMaskOnClickAction(UnityAction unityAction)
  959. {
  960. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskOnClickAction(unityAction);
  961. }
  962. /// <summary>
  963. /// 阶段初始化
  964. /// </summary>
  965. public void StepInit()
  966. {
  967. UIManager.Instance.SetEventSystemEnable(false);
  968. _customVectorTween?.Kill();
  969. _customVectorTween = null;
  970. UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
  971. HideDialogBox();
  972. SetfxTransVisiable(false);
  973. SetMaskTarget(null);
  974. SetFingerVisiable(false);
  975. SetBlackBaseVisiable(false);
  976. }
  977. public void TweenAlpha()
  978. {
  979. }
  980. }
  981. }