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- using Common.Combat.FxAILogic;
- using Core.Utility.Event;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class TriggerSkillSlotsEventData: EventDataBasic<TriggerSkillSlotsEventData>
- {
- public SkillBasic SkillBasic;
- public SkillSlots SkillSlots;
- /// <summary>
- /// 金、水、木、火、土 0-4
- /// </summary>
- public int triggerType;
- public bool isNotUseSkill;
- protected override void ProDispose()
- {
- SkillBasic = null;
- SkillSlots = null;
- isNotUseSkill = false;
- }
- }
- }
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