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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Coffee.UISoftMask.Demos
 
- {
 
-     public class SoftMask_Demo : MonoBehaviour
 
-     {
 
-         [SerializeField] RawImage[] softMaskBufferViewer;
 
-         [SerializeField] SoftMask[] softMask;
 
-         [SerializeField] Text text;
 
-         [SerializeField] GameObject title;
 
-         // Use this for initialization
 
-         void OnEnable()
 
-         {
 
-             title.SetActive(true);
 
-             text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
 
-                 SystemInfo.graphicsDeviceName,
 
-                 SystemInfo.graphicsDeviceType,
 
-                 SystemInfo.graphicsShaderLevel,
 
-                 SystemInfo.graphicsUVStartsAtTop);
 
-             for (int i = 0; i < softMask.Length; i++)
 
-             {
 
-                 softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
 
-             }
 
-         }
 
-         public void SetWorldSpase(bool flag)
 
-         {
 
-             if (flag)
 
-             {
 
-                 GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
 
-                 GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
 
-                 transform.rotation = Quaternion.Euler(new Vector3(0, 6, 0));
 
-             }
 
-         }
 
-         public void SetScreenSpase(bool flag)
 
-         {
 
-             if (flag)
 
-             {
 
-                 GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
 
-             }
 
-         }
 
-         public void SetOverlay(bool flag)
 
-         {
 
-             if (flag)
 
-             {
 
-                 GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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