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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class DebugRootMono : MonoBehaviour
 
- {
 
-     private bool isOpen;
 
-     private List< string> allLog=new List<string>();
 
-     private void Awake()
 
-     {
 
-         Application.logMessageReceivedThreaded+=(msg, stack, type) =>
 
-         {
 
-             Debug.Log(msg);
 
-         };
 
-     }
 
-     private void OnGUI()
 
-     {
 
-         if (GUI.Button(new Rect(0, 0, 200, 100), isOpen?"close debug":"open debug"))
 
-         {
 
-             isOpen = !isOpen;
 
-         }
 
-         if (!isOpen)
 
-         {
 
-             return;
 
-         }
 
-         if (GUI.Button(new Rect(200, 0, 200, 100), "清除"))
 
-         {
 
-             isOpen = !isOpen;
 
-         }
 
-     }
 
- }
 
 
  |