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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class PlacesInfoPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_BigMapName;
 
- 	  public Text Text_BigMapName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_BigMapName == null)
 
- 	       {
 
- 	         _Text_BigMapName  = GetUIUnit<Text>("Text_BigMapName"); 
 
- 	       }
 
- 	      return _Text_BigMapName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_PlacesName;
 
- 	  public Text Text_PlacesName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_PlacesName == null)
 
- 	       {
 
- 	         _Text_PlacesName  = GetUIUnit<Text>("Text_PlacesName"); 
 
- 	       }
 
- 	      return _Text_PlacesName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_PlacesComplteProgress;
 
- 	  public Text Text_PlacesComplteProgress
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_PlacesComplteProgress == null)
 
- 	       {
 
- 	         _Text_PlacesComplteProgress  = GetUIUnit<Text>("Text_PlacesComplteProgress"); 
 
- 	       }
 
- 	      return _Text_PlacesComplteProgress;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Go;
 
- 	  public Button Btn_Go
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Go == null)
 
- 	       {
 
- 	         _Btn_Go  = GetUIUnit<Button>("Btn_Go"); 
 
- 	       }
 
- 	      return _Btn_Go;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Slider _Slider_SmallJD;
 
- 	  public Slider Slider_SmallJD
 
- 	   {
 
- 	   get{
 
- 	      if (_Slider_SmallJD == null)
 
- 	       {
 
- 	         _Slider_SmallJD  = GetUIUnit<Slider>("Slider_SmallJD"); 
 
- 	       }
 
- 	      return _Slider_SmallJD;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_TanSuDu;
 
- 	  public Text Text_TanSuDu
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_TanSuDu == null)
 
- 	       {
 
- 	         _Text_TanSuDu  = GetUIUnit<Text>("Text_TanSuDu"); 
 
- 	       }
 
- 	      return _Text_TanSuDu;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Go;
 
- 	  public Text Text_Go
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Go == null)
 
- 	       {
 
- 	         _Text_Go  = GetUIUnit<Text>("Text_Go"); 
 
- 	       }
 
- 	      return _Text_Go;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |