| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | 
							- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 太虚幻剑经:身体周围幻化出多柄细剑,每柄细剑对敌人照成伤害,如果敌人有debuf状态,则虚剑伤害提升5%
 
-     /// </summary>
 
-     public class S1101 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-             ballisticsCount = (int)effectValue[0];
 
-             for (int i = 0; i < effectValue[0]; i++)
 
-             {
 
-                 CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-                     .GetThis<CombatHeroEntity>()
 
-                     .GetMainHotPoin<CombatHeroHitPoint>();
 
-                 BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-                 currTarget.Add(combatHeroHitPoint);
 
-                 string dotName = "zdpos" + (i % 7 + 1);
 
-                 SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo(dotName);
 
-                 ActivationTimeLineData("1101", currTarget: currTarget,
 
-                     customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
 
-             }
 
-         }
 
-         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             float harmBl = effectValue[1];
 
-             if (effectValue.Length > 3)
 
-             {
 
-                 int c = targetEntity.combatHeroEntity.BuffControl.GetBuffCountForType(2);
 
-                 if (c > 0)
 
-                 {
 
-                     harmBl += effectValue[3];
 
-                 }
 
-             }
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 harmBl);
 
-             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
 
-                 AttType.Skill, triggerData,
 
-                 wuXingType, skillFeatures,
 
-                 HarmType.Default);
 
-             if (harmReturnInfo.isHitHero)
 
-             {
 
-                 BuffInfo buffInfo = BuffInfo.GetBuffInfo(10111, 1,this);
 
-                 targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |