| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 | namespace Fort23.UTool{    public enum UIPanelName    {        None,        MainPanel,        BagPanel,        HeroPanel,        SkillPanel,    }        /// <summary>    /// 英雄提升结果的类型(各种情况)    /// </summary>    public enum HeroUpResultType    {        /// <summary>        /// 未指明        /// </summary>        None,        /// <summary>        /// 经验不足        /// </summary>        ExpNotEnough,        /// <summary>        /// 英雄本体不足        /// </summary>        SelfNotEnough,        /// <summary>        /// 资源不足        /// </summary>        ResNotEnough,        /// <summary>        /// 已达最大等级        /// </summary>        MaxLv,        /// <summary>        /// 已达最大星级        /// </summary>        MaxStar,        /// <summary>        /// 成功        /// </summary>        Success,        /// <summary>        /// 主力等级不足        /// </summary>        MainLevelNotEnough,        /// <summary>        /// 需要打开预览面板后再提升        /// </summary>        NeedOpenPreUI,        /// <summary>        /// 播放升级特效        /// </summary>        PlayUpgradeEftFirst,        /// <summary>        /// 播放升星特效        /// </summary>        PlayPromoteEftFirst,    }        /// <summary>    /// 英雄属性提升的类型    /// </summary>    public enum HeroUpType    {        Level,        Promote,        BasicEquip,        SpecialEquip,    }    /// <summary>    /// 探索系统中用到的生成UV坐标类型    /// </summary>    public enum UVTypeInExplore    {        /// <summary>        /// 无,不生成        /// </summary>        None,        /// <summary>        /// 轨道使用        /// </summary>        Track,        /// <summary>        /// 小地图使用,把uv坐标展开到一个正方形的区域中        /// </summary>        Map,        /// <summary>        /// 怪物警戒范围使用        /// </summary>        Warn,    }    public enum MeshTypeInExplore    {        None,        Map,        Water,        Track,        Warn    }        public enum ExploreCameraEffectType    {        Shake,        Zoom,    }}
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