| 1234567891011121314151617181920212223242526272829303132333435363738 | /**************************************************************************** * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License *  * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework ****************************************************************************/using System;using UnityEngine;namespace Core.Triiger{    public class OnCollisionStay2DEventTrigger : MonoBehaviour    {        public readonly EasyEvent<Collision2D> OnCollisionStay2DEvent = new EasyEvent<Collision2D>();        private void OnCollisionStay2D(Collision2D col)        {            OnCollisionStay2DEvent.Trigger(col);                 }    }    public static class OnCollisionStay2DEventTriggerExtension    {        public static IUnRegister OnCollisionStay2DEvent<T>(this T self, Action<Collision2D> onCollisionStay2D)            where T : Component        {            return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent                .Register(onCollisionStay2D);        }                public static IUnRegister OnCollisionStay2DEvent(this GameObject self, Action<Collision2D> onCollisionStay2D)        {            return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent                .Register(onCollisionStay2D);        }    }}
 |