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- namespace Fort23.Core
- {
- public class ClockPool
- {
- private static BetterList<Clock> clockPool = new BetterList<Clock>();
- public static Clock GetClock()
- {
- lock (clockPool)
- {
- if (clockPool.size > 0)
- {
- Clock clock= clockPool[0];
- clock.isBreak = false;
- clock.isLoadEnd = false;
- clockPool.Remove(clock);
- return clock;
- }
- Clock newClock = new Clock();
- return newClock;
- }
-
- }
- public static void EnterPool(Clock clock)
- {
- lock (clockPool)
- {
- if (!clockPool.Contains(clock))
- {
- clockPool.Add(clock);
- }
- }
- }
- }
- }
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