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- using System;
- using Fort23.Core;
- using UnityEngine;
- namespace Core.Audio
- {
- public class AudioBundleInfo : IDisposable
- {
- private string _audioClipName;
- public AudioBundleInfo(string audioClipName, float volume)
- {
- _audioClipName = audioClipName;
- }
- public async CTask<AssetHandle> GetAudioClip()
- {
- AssetHandle _audioClip = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<AudioClip>(_audioClipName);
- return _audioClip;
- }
- public void Dispose()
- {
- }
- }
- }
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