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							- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Utility.UITool;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "ShowItemMoveToTargetPanel")]
 
-     public partial class ShowItemMoveToTargetPanel : UIPanel
 
-     {
 
-         protected List<ImageMove> allImageMove = new List<ImageMove>();
 
-         public static async CTask OpenShowItemMoveToTargetPanel()
 
-         {
 
-             ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
 
-         }
 
-         public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target,
 
-             bool isStartPosUseWorld, bool isEndPosUseWorld,
 
-             List<string> allItem)
 
-         {
 
-             ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
 
-             if (isStartPosUseWorld)
 
-             {
 
-                 startPos = showItemMoveToTargetPanel.transform.worldToLocalMatrix * startPos;
 
-             }
 
-             if (isEndPosUseWorld)
 
-             {
 
-                 target = showItemMoveToTargetPanel.transform.worldToLocalMatrix * target;
 
-             }
 
-             showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem);
 
-         }
 
-         public static async void OpenShowItemMoveToTargetPanel(List<string> allItem)
 
-         {
 
-             ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
 
-             Vector2 target = showItemMoveToTargetPanel.moveTarget.GetComponent<RectTransform>().anchoredPosition;
 
-             showItemMoveToTargetPanel.moveTarget.gameObject.SetActive(true);
 
-             showItemMoveToTargetPanel.ShowPanel(new Vector2(), target, allItem);
 
-         }
 
-         public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target, List<string> allItem)
 
-         {
 
-             ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
 
-             showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem);
 
-         }
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(RenderUpdateCallBack);
 
-             EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-             StaticUpdater.Instance.RemoveRenderUpdateCallBack(RenderUpdateCallBack);
 
-             EventManager.Instance.RemoveEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         protected void Combat_ItemShow(IEventData iEventData)
 
-         {
 
-             CombatItemShowEventData combatItemShowEventData = iEventData as CombatItemShowEventData;
 
-             Vector2 target = moveTarget.GetComponent<RectTransform>().anchoredPosition;
 
-             moveTarget.gameObject.SetActive(true);
 
-             Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(
 
-                 combatItemShowEventData.startPos_WorldPos);
 
-             Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
 
-             // RectTransform rectTransform=  moveIcon.GetComponent<RectTransform>();
 
-             // rectTransform.position = p2;
 
-             Vector3 startPos = transform.worldToLocalMatrix * p2;
 
-             ShowPanel(startPos, target, combatItemShowEventData.showItem);
 
-         }
 
-         protected void RenderUpdateCallBack()
 
-         {
 
-             for (int i = 0; i < allImageMove.Count; i++)
 
-             {
 
-                 ImageMove imageMove = allImageMove[i];
 
-                 if (imageMove.Update())
 
-                 {
 
-                     GObjectPool.Instance.Recycle(imageMove.GameObjectPool);
 
-                     allImageMove.RemoveAt(i);
 
-                     i--;
 
-                 }
 
-             }
 
-             if (allImageMove.Count <= 0)
 
-             {
 
-                 moveTarget.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         public void AddACurve(Vector2 startPos, Vector2 target, string itemConfig)
 
-         {
 
-             ACurve aCurve = new ACurve();
 
-             CurveInfo curveInfo = new CurveInfo();
 
-             Vector3 p = startPos + (startPos - target).normalized * 30;
 
-             Vector3 moveTargetPos = new Vector3(p.x + Random.Range(-1, 1),
 
-                 p.y + Random.Range(-1, 1));
 
-             Vector2 newStartPos = moveTargetPos;
 
-             curveInfo.t = newStartPos.x;
 
-             curveInfo.v = newStartPos.y;
 
-             curveInfo.BSLt = 0;
 
-             float x = Random.Range(-10, 10) * 30;
 
-             Vector3 normal = (target - newStartPos).normalized;
 
-             normal = new Vector3(Random.Range(-10, 10), Random.Range(-10, 10));
 
-             curveInfo.it = normal.x + x + curveInfo.t;
 
-             curveInfo.ot = normal.y + curveInfo.v + 10;
 
-             CurveInfo curveInfo2 = new CurveInfo();
 
-             curveInfo2.t = target.x;
 
-             curveInfo2.v = target.y;
 
-             Vector3 normal2 = (newStartPos - target).normalized;
 
-             curveInfo2.it = normal2.x + x + curveInfo2.t;
 
-             curveInfo2.ot = normal2.y + curveInfo2.v + 10;
 
-             curveInfo2.BSLt = 1;
 
-             aCurve.CurveInfos = new List<CurveInfo>();
 
-             aCurve.CurveInfos.Add(curveInfo);
 
-             aCurve.CurveInfos.Add(curveInfo2);
 
-             aCurve.CurveType = CurveType.BSL;
 
-             ImageMove currImageMove = new ImageMove();
 
-             currImageMove.SizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSize;
 
-             currImageMove.moveSpeed = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSpped;
 
-             currImageMove.ShowSizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_showSize;
 
-             currImageMove.showSizeSpeed = 50;
 
-             GameObjectPool gameObjectPool =
 
-                 GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");
 
-             gameObjectPool.own.transform.SetParent(transform);
 
-             gameObjectPool.own.SetActive(false);
 
-             gameObjectPool.own.transform.localScale = Vector3.zero;
 
-             currImageMove.GameObjectPool = gameObjectPool;
 
-             // gameObjectPool.own.GetComponent<MyImage>().icon_name = itemConfig;
 
-             currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();
 
-             currImageMove.transform.sizeDelta = new Vector2(35, 35);
 
-             currImageMove.moveStartPos = startPos;
 
-             currImageMove.moveTargetPos = moveTargetPos;
 
-             currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;
 
-             currImageMove.yanChi = Random.Range(0, 0.5f);
 
-             currImageMove.speed = 2;
 
-             currImageMove.currAcur = aCurve;
 
-             allImageMove.Add(currImageMove);
 
-         }
 
-         public void ShowPanel(Vector2 startPos, Vector2 target, List<string> allItem)
 
-         {
 
-             if (allItem.Count < 10)
 
-             {
 
-                 for (int i = allItem.Count; i <= 10; i++)
 
-                 {
 
-                     allItem.Add(allItem[Random.Range(0, allItem.Count)]);
 
-                 }
 
-             }
 
-             if (target.x == -5000)
 
-             {
 
-                 target = moveTarget.GetComponent<RectTransform>().anchoredPosition;
 
-             }
 
-             for (int i = 0; i < allItem.Count; i++)
 
-             {
 
-                 string item = allItem[i];
 
-                 AddACurve(startPos, target, item);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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