| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 | using System;using System.Collections;using System.Collections.Generic;using Core.AssetLoadTool.Asset;using Fort23.Core;using Fort23.Mono;using Fort23.UTool;using GameLogic.Combat;using GameLogic.Combat.CombatTool;using UnityEngine;using UnityEngine.UI;using Utility.CTween;using Utility.UITool;public class GameApplction : MonoBehaviour{    public BundleLoadType BundleLoadType;    public string h5Url;    private Entity _root;    private Entity _scene;    private async void Start()    {        await InitGameApplication();        Debug.Log("初始化完成");    }    private async CTask InitGameApplication()    {        _scene = new Scene();        _root = new Entity();        _root.Parent = _scene;        _root.AddComponent<TimerComponent>();        _root.AddComponent<CoroutineLockComponent>();        AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;        AssetBundleLoadManager.Instance.h5Url = h5Url;        await AssetBundleLoadManager.Instance.InitAssetsManager(null);        await ConfigComponent.Instance.Preload();        await AnimationCurveManager.Instance.Init();        UGUIPackLoad uguiPackLoad = new UGUIPackLoad();        UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);        await uguiPackLoad.InitPack();        _root.AddComponent<StaticUpdater>();        _root.AddComponent<UIManager, Transform>(transform);        await UIManager.Instance.InitUI();        CustomTweenManager.Init();        CombatDrive.Instance.AddCombatController(new CombatController());    }    public void Update()    {        EventSystem.Instance.Update();        AssetBundleLoadManager.Instance.UpdateBundle();        TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);    }    public void LateUpdate()    {        EventSystem.Instance.LateUpdate();    }}
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