| 1234567891011121314151617181920212223242526272829303132 | using UnityEngine;using System.Runtime.InteropServices;public class MyPlugin : MonoBehaviour{    // 声明C++函数    [DllImport("ThreadTool")]    private static extern int Add(int a, int b);    [DllImport("ThreadTool")]    private static extern void CallCSharpFunction(Callback callback);    // 定义回调委托    public delegate int Callback(int value);    // C#回调函数    private int MyCallback(int value)    {        Debug.Log("C# received value from C++: " + value);        return value * 2;    }    void Start()    {        // 调用C++函数        int result = Add(5, 3);        Debug.Log("Result from C++: " + result);  // 输出: Result from C++: 8        // 注册C#回调函数并调用C++函数        CallCSharpFunction(MyCallback);    }}
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