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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using Core.Utility;
 
- using UnityEngine;
 
- using UnityEngine.Serialization;
 
- [System.Serializable]
 
- public class CombatHeroInfo
 
- {
 
-     public EncryptionLong hp=new EncryptionLong();
 
-     public EncryptionLong defense=new EncryptionLong();
 
-     public EncryptionLong attack=new EncryptionLong();
 
-     public EncryptionFloat attSpeed=new EncryptionFloat();
 
-     public EncryptionFloat crit=new EncryptionFloat();
 
-     public EncryptionFloat critDamage=new EncryptionFloat();
 
-     public EncryptionFloat dodge=new EncryptionFloat();
 
-     public string modelName;
 
-     public float maxDis=2;
 
-     public float maxDisTo=2*2;
 
-     public int[] skillId;
 
-     public CombatHeroInfo Copy()
 
-     {
 
-         CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
 
-         return combatHeroInfo;
 
-     }
 
- }
 
 
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