| 1234567891011121314151617181920212223242526 | using System.Collections;using System.Collections.Generic;using Core.Utility;using UnityEngine;using UnityEngine.Serialization;[System.Serializable]public class CombatHeroInfo{    public EncryptionLong hp=new EncryptionLong();    public EncryptionLong defense=new EncryptionLong();    public EncryptionLong attack=new EncryptionLong();    public EncryptionFloat attSpeed=new EncryptionFloat();    public EncryptionFloat crit=new EncryptionFloat();    public EncryptionFloat critDamage=new EncryptionFloat();    public EncryptionFloat dodge=new EncryptionFloat();    public string modelName;    public float maxDis=2;    public float maxDisTo=2*2;    public int[] skillId;    public CombatHeroInfo Copy()    {        CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();        return combatHeroInfo;    }}
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