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							- using GameLogic.Combat.CombatTool;
 
- namespace GameLogic.Combat.CombatState
 
- {
 
-     public class CombatUpdateState:CombatStateBasic
 
-     {
 
-         public CombatUpdateState(CombatController combatController) : base(combatController)
 
-         {
 
-             
 
-         }
 
-         protected override void ProUpdate(float t)
 
-         {
 
-             CombatController.CombatHeroController.Update(t);
 
-             CombatController.CombatCameraControllder.Update(t);
 
-             CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
 
-         }
 
-     }
 
- }
 
 
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