| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 | using System;using System.Collections.Generic;using System.Linq;using Fort23.UTool;namespace Fort23.GameData{    public abstract class ConfigHolder    {        public abstract Type ConfigType { get; }        public abstract IConfig GetFirst();        public abstract List<IConfig> GetAll();        public abstract IConfig TryGet(int type);        public abstract void SetConfig(List<IConfig> config);        public virtual void Init()        {        }    }    /// <summary>    /// 管理所有的配置    /// </summary>    /// <typeparam name="T"></typeparam>    [Serializable]    public abstract class ConfigHolder<T> : ConfigHolder where T : IConfig    {        public List<T> configList;        private Dictionary<int, IConfig> _dictionary;        public override void Init()        {            _dictionary = new Dictionary<int, IConfig>();            foreach (var config in configList)            {                _dictionary.Add(config.GetID(), config);            }        }        public override void SetConfig(List<IConfig> config)        {            if (configList != null)            {                return;            }            configList = new List<T>();            for (int i = 0; i < config.Count; i++)            {                configList.Add((T) config[i]);            }        }        public override Type ConfigType        {            get { return typeof(T); }        }        public override IConfig TryGet(int ID)        {            if (ID <= 0)            {                LogTool.Log($"在表{typeof(T)}中没有找到ID:{ID}");                return null;            }            IConfig t;            if (!_dictionary.TryGetValue(ID, out t))            {                LogTool.Log($"在表{typeof(T)}中没有找到ID:{ID}————{_dictionary.Count}");                return null;            }            return t;        }        public override List<IConfig> GetAll()        {            List<IConfig> configs = _dictionary.Values.ToList();            return configs;        }        public override IConfig GetFirst()        {            return _dictionary.Values.First();        }    }}
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