SelectFaBaoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "SelectFaBaoPanel")]
  13. public partial class SelectFaBaoPanel : UIPanel
  14. {
  15. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  16. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  17. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  18. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  19. FaBaoWidget currentFaBaoWidget = null;
  20. FaBaoInfo currentFaBaoInfo;
  21. FaBaoInfo selectedFaBaoInfo;
  22. int selectIndex;
  23. private bool isUpGrade = false;
  24. private List<FaBaoInfo> shownFaBaoInfos;
  25. private void Init()
  26. {
  27. IsShowAppBar = false;
  28. isAddStack = true;
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override CTask GetFocus()
  37. {
  38. // AppBarPanel.ClosePanel();
  39. return base.GetFocus();
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Change.onClick.AddListener(() =>
  45. {
  46. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  49. return;
  50. }
  51. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  52. currentFaBaoInfo = selectedFaBaoInfo;
  53. selectedFaBaoInfo = null;
  54. CustomInit(selectIndex);
  55. UpdateBjUI(false);
  56. });
  57. Btn_UpGrade.onClick.AddListener(() =>
  58. {
  59. if (selectedFaBaoInfo != null)
  60. {
  61. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  62. {
  63. TipMessagePanel.OpenTipMessagePanel("已经满级");
  64. return;
  65. }
  66. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  67. {
  68. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  69. {
  70. TipMessagePanel.OpenTipMessagePanel("道具不足");
  71. return;
  72. }
  73. }
  74. selectedFaBaoInfo.UpGrade();
  75. UpdateCurrentFaBaoWidget();
  76. UpadaFabaoBag();
  77. UpdateUI(selectedFaBaoInfo);
  78. UpdataGradeUI(true);
  79. }
  80. });
  81. Btn_PeiYang.onClick.AddListener(() =>
  82. {
  83. isUpGrade = true;
  84. BtnUpGradeRoot.SetActive(true);
  85. BtnChangeRoot.SetActive(false);
  86. UpdataGradeUI(true);
  87. UpdateBjUI(false);
  88. });
  89. Btn_Cancel.onClick.AddListener(() =>
  90. {
  91. isUpGrade = false;
  92. BtnUpGradeRoot.SetActive(false);
  93. BtnChangeRoot.SetActive(true);
  94. UpdataGradeUI(false);
  95. UpdateBjUI(true);
  96. });
  97. }
  98. public async override CTask<bool> AsyncInit(object[] uiData)
  99. {
  100. // await UpadaFabaoBag();
  101. return await base.AsyncInit(uiData);
  102. }
  103. private void UpdataGradeUI(bool isStartUpGrade)
  104. {
  105. if (isStartUpGrade)
  106. {
  107. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  108. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  109. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  110. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  111. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  112. {
  113. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  114. }
  115. Text_NextLv.text = "+1";
  116. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  117. Text_NextLv.gameObject.SetActive(true);
  118. Text_NextPower.gameObject.SetActive(true);
  119. }
  120. else
  121. {
  122. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  123. {
  124. faBaoAttributeWidget.EndUpGrade();
  125. }
  126. Text_NextLv.gameObject.SetActive(false);
  127. Text_NextPower.gameObject.SetActive(false);
  128. }
  129. }
  130. private void UpdateBjUI(bool isBj)
  131. {
  132. if (isBj)
  133. {
  134. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  135. {
  136. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  137. {
  138. Icon_LvBj.gameObject.SetActive(true);
  139. Icon_LvBj.icon_name = "icon_tisheng";
  140. }
  141. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  142. {
  143. Icon_LvBj.gameObject.SetActive(true);
  144. Icon_LvBj.icon_name = "icon_xiajiang";
  145. }
  146. else
  147. {
  148. Icon_LvBj.gameObject.SetActive(false);
  149. }
  150. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  151. {
  152. Icon_PowrBj.gameObject.SetActive(true);
  153. Icon_PowrBj.icon_name = "icon_tisheng";
  154. }
  155. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  156. {
  157. Icon_PowrBj.gameObject.SetActive(true);
  158. Icon_PowrBj.icon_name = "icon_xiajiang";
  159. }
  160. else
  161. {
  162. Icon_PowrBj.gameObject.SetActive(false);
  163. }
  164. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  165. {
  166. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  167. }
  168. }
  169. else
  170. {
  171. Icon_LvBj.gameObject.SetActive(false);
  172. Icon_PowrBj.gameObject.SetActive(false);
  173. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  174. {
  175. faBaoAttributeWidget.EndBj();
  176. }
  177. }
  178. }
  179. else
  180. {
  181. Icon_LvBj.gameObject.SetActive(false);
  182. Icon_PowrBj.gameObject.SetActive(false);
  183. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  184. {
  185. faBaoAttributeWidget.EndBj();
  186. }
  187. }
  188. }
  189. private async CTask UpadaFabaoBag()
  190. {
  191. foreach (var faBaoAttributeWidget in faBaoWidgets)
  192. {
  193. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  194. }
  195. faBaoWidgets.Clear();
  196. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  197. shownFaBaoInfos.Sort((l, r) =>
  198. {
  199. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  200. {
  201. return -1;
  202. }
  203. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  204. {
  205. return 1;
  206. }
  207. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  208. });
  209. if (shownFaBaoInfos.Count > 0)
  210. {
  211. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  212. {
  213. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  214. {
  215. continue;
  216. }
  217. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  218. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  219. faBaoWidget.onClick = OnClick;
  220. faBaoWidgets.Add(faBaoWidget);
  221. }
  222. NoFaBagRoot.gameObject.SetActive(false);
  223. }
  224. else
  225. {
  226. NoFaBagRoot.gameObject.SetActive(true);
  227. }
  228. }
  229. private async void OnClick(ItemWidgetBasic obj)
  230. {
  231. FaBaoWidget faBao = obj as FaBaoWidget;
  232. selectedFaBaoInfo = faBao.faoInfo;
  233. Btn_Change.gameObject.SetActive(true);
  234. Btn_PeiYang.gameObject.SetActive(true);
  235. await UpdateUI(selectedFaBaoInfo);
  236. FaBaoInfoRoot.SetActive(true);
  237. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  238. if (!isUpGrade)
  239. {
  240. UpdateBjUI(true);
  241. }
  242. }
  243. public async void CustomInit(int selectIndex)
  244. {
  245. this.selectIndex = selectIndex;
  246. BtnUpGradeRoot.SetActive(false);
  247. BtnChangeRoot.SetActive(true);
  248. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  249. selectedFaBaoInfo = currentFaBaoInfo;
  250. UpdateCurrentFaBaoWidget();
  251. UpdateUI(selectedFaBaoInfo);
  252. UpadaFabaoBag();
  253. }
  254. private async CTask UpdateCurrentFaBaoWidget()
  255. {
  256. if (currentFaBaoInfo != null)
  257. {
  258. if (currentFaBaoWidget == null)
  259. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  260. currentFaBaoWidget.onClick = OnClick;
  261. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  262. equipTipsRoot.gameObject.SetActive(true);
  263. }
  264. else
  265. {
  266. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  267. equipTipsRoot.gameObject.SetActive(false);
  268. }
  269. }
  270. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  271. {
  272. if (faBaoInfo != null)
  273. {
  274. FaBaoInfoRoot.SetActive(true);
  275. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  276. if (faBaoInfo.FaBaoData.useIndex != -1)
  277. {
  278. Btn_Change.transform.Gray(true);
  279. }
  280. else
  281. {
  282. Btn_Change.transform.RecoverColor();
  283. }
  284. Btn_PeiYang.gameObject.SetActive(true);
  285. Btn_Change.gameObject.SetActive(true);
  286. await UpdateFaBaoUI(faBaoInfo);
  287. }
  288. else
  289. {
  290. FaBaoInfoRoot.SetActive(false);
  291. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  292. Btn_Change.gameObject.SetActive(false);
  293. Btn_PeiYang.gameObject.SetActive(false);
  294. }
  295. }
  296. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  297. {
  298. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  299. {
  300. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  301. faBaoInfo.FabaoPowerupConfig.ID;
  302. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  303. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  304. faBaoInfo.effectValue);
  305. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  306. {
  307. Text_UpGrade.gameObject.SetActive(false);
  308. ItemRoot.gameObject.SetActive(false);
  309. Text_ManTips.gameObject.SetActive(true);
  310. }
  311. else
  312. {
  313. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  314. _faBaoData.id = faBaoInfo.FaBaoData.id;
  315. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  316. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  317. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  318. //tupo
  319. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  320. {
  321. Text_UpGrade.text = "突破";
  322. }
  323. else
  324. {
  325. Text_UpGrade.text = "升级";
  326. }
  327. Text_UpGrade.gameObject.SetActive(true);
  328. ItemRoot.gameObject.SetActive(true);
  329. Text_ManTips.gameObject.SetActive(false);
  330. }
  331. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  332. switch (faBaoInfo.FabaoConfig.magicAttribute)
  333. {
  334. case 1:
  335. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  336. Text_Attribute.text = "金";
  337. break;
  338. case 2:
  339. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  340. Text_Attribute.text = "木";
  341. break;
  342. case 4:
  343. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  344. Text_Attribute.text = "水";
  345. break;
  346. case 8:
  347. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  348. Text_Attribute.text = "火";
  349. break;
  350. case 16:
  351. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  352. Text_Attribute.text = "土";
  353. break;
  354. }
  355. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  356. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  357. await cts.WaitAll();
  358. }
  359. }
  360. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  361. {
  362. foreach (var itemWidgetType1 in itemWidgetType1s)
  363. {
  364. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  365. }
  366. itemWidgetType1s.Clear();
  367. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  368. {
  369. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  370. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  371. itemWidgetType1s.Add(itemWidgetType1);
  372. }
  373. }
  374. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  375. {
  376. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  377. {
  378. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  379. }
  380. faBaoSkillWidgets.Clear();
  381. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  382. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  383. foreach (var powerupConfigse in fanappower)
  384. {
  385. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  386. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  387. faBaoData.level = powerupConfigse.config.ID;
  388. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  389. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  390. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  391. faBaoSkillWidgets.Add(faBaoSkillWidget);
  392. }
  393. }
  394. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  395. {
  396. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  397. {
  398. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  399. }
  400. faBaoAttributeWidgets.Clear();
  401. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  402. {
  403. FaBaoAttributeWidget faBaoAttributeWidget =
  404. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  405. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  406. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  407. }
  408. }
  409. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  410. {
  411. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  412. selectFaBaoPanel.CustomInit(selectIndex);
  413. return selectFaBaoPanel;
  414. }
  415. public override void Close()
  416. {
  417. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  418. {
  419. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  420. }
  421. faBaoAttributeWidgets.Clear();
  422. foreach (var faBaoAttributeWidget in faBaoWidgets)
  423. {
  424. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  425. }
  426. faBaoWidgets.Clear();
  427. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  428. {
  429. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  430. }
  431. faBaoSkillWidgets.Clear();
  432. foreach (var itemWidgetType1 in itemWidgetType1s)
  433. {
  434. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  435. }
  436. itemWidgetType1s.Clear();
  437. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  438. UpdataGradeUI(false);
  439. UpdateBjUI(false);
  440. currentFaBaoWidget = null;
  441. BtnUpGradeRoot.SetActive(false);
  442. BtnChangeRoot.SetActive(true);
  443. currentFaBaoInfo = null;
  444. selectedFaBaoInfo = null;
  445. base.Close();
  446. }
  447. }
  448. }