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- using NetClientCore.TCP;
- using NetCore;
- using NetCore.ContentParse;
- using Protocol.Protocol.MemoryPack.MemoryMessage;
- namespace NetClientCore;
- public static class ClientTest
- {
- static void Main(string[] args)
- {
- for (int i = 0; i < 2000; i++)
- {
- int index = i;
- // Task.Run(async delegate()
- // {
- // ClientTestLogicalParsing clientTestLogicalParsing = new ClientTestLogicalParsing();
- // TCPClient<ByteParse, ClientMemoryWrap> tcpClient =
- // new TCPClient<ByteParse, ClientMemoryWrap>();
- // tcpClient.Connect("127.0.0.1", 1000, clientTestLogicalParsing);
- // int count = 0;
- // while (true)
- // {
- // count++;
- // MemoryRequest memoryRequest = new MemoryRequest();
- // memoryRequest.GameSendType = GameSendType.Login;
- // memoryRequest.count = index;
- // tcpClient.SendData(memoryRequest);
- // await Task.Delay(100);
- // }
- // });
- // Thread.Sleep(10);
- }
- // ClientTestLogicalParsing clientTestLogicalParsing = new ClientTestLogicalParsing();
- // TCPClient<ByteParse, ClientMemoryWrap> tcpClient =
- // new TCPClient<ByteParse, ClientMemoryWrap>();
- // tcpClient.Connect("127.0.0.1", 1000, clientTestLogicalParsing);
- // int count = 0;
- while (true)
- {
- // count++;
- // MemoryRequest memoryRequest = new MemoryRequest();
- // memoryRequest.GameSendType= GameSendType.Login;
- // memoryRequest.count = count;
- // tcpClient.SendData(memoryRequest);
- Thread.Sleep(10);
- }
- }
- }
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