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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Common.Utility.CombatTimer;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 雾隐千流法:身体散发出一团迷雾。从迷雾中飞出多个冰球,每个冰球对敌人照成伤害,施加1层寒气。
- /// </summary>
- public class S1201 : SkillBasic
- {
- private int currCount;
- protected override void ProUseSkill()
- {
- ActivationTimeLineData("bingqiu");
- currCount = 0;
- }
- protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- }
- protected void FaShe()
- {
- if (currCount > 3||CombatHeroEntity==null||CombatHeroEntity.CombatAIBasic==null)
- {
- return;
- }
- currCount++;
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- currTarget.Add(combatHeroHitPoint);
- Vector3 p = CombatHeroEntity.dotPos;
- ActivationTimeLineData("bingqiu_fashe", currTarget: currTarget, customizePos: new Vector3[] { p });
- CombatTimerManager.Instance.AddTimer(0.2f, FaShe);
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- if (groupName.Equals("bingqiu"))
- {
- FaShe();
- }
- else
- {
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- SelfSkillConfig.effectValue[0]);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
- wuXingType,
- HarmType.Default);
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1);
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- }
- }
- }
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