| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | using GameLogic.Hero;namespace Fort23.Mono{    [UIBinding(prefab = "FaBaoWidget")]    public partial class FaBaoWidget : ItemWidgetBasic    {        public FaBaoInfo faoInfo;        private void Init()        {        }        public override void AddEvent()        {        }        public override void DelEvent()        {        }        public override void AddButtonEvent()        {            base.AddButtonEvent();        }        public void CustomInit(FaBaoInfo faoInfo,bool isShowActive)        {            this.faoInfo = faoInfo;            Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级";            Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;            if (isShowActive)            {                if (faoInfo.FaBaoData.useIndex != -1)                {                    Iocn_Active.gameObject.SetActive(true);                }                else                {                    Iocn_Active.gameObject.SetActive(false);                }            }            else            {                Iocn_Active.gameObject.SetActive(false);            }                   }    }}
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