| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298 | using System.Collections.Generic;using Animancer;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Hero;using UnityEngine;using UnityEngine.UI;using Utility;namespace Fort23.Mono{    [UIBinding(prefab = "BossInfoPanel")]    public partial class BossInfoPanel : UIPanel    {        private bool isOk;        private LevelbattleConfig levelbattleConfig;        private GroupConfig groupConfig;        List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();        // private HeroModelConfig heroModelConfig;        // private MonsterPowerUpConfig heroPowerUpConfig;        // private CombatHeroInfo combatHeroInfo;        private void Init()        {            isAddStack = false;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override void AddButtonEvent()        {            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Ok.onClick.AddListener(() =>            {                isOk = true;                UIManager.Instance.HideUIUIPanel(this);            });            Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });                }             List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();        public async override CTask<bool> AsyncInit(object[] uiData)        {            await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList);            return await base.AsyncInit(uiData);        }        public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList)        {                      levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);            groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);            for (var i = 0; i < groupConfig.GroupMonster.Length; i++)            {                HeroModelConfig heroModelConfig =                    ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);                CombatHeroInfo combatHeroInfo = new CombatHeroInfo();                //玩家等级                if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)                {                    MonsterPowerUpConfig heroPowerUpConfig =                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);                }                else                {                    MonsterPowerUpConfig heroPowerUpConfig =                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);                }                BossInfoHeadWidget bossInfoHeadWidget =                    await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null, BossInfoHeadRoot);                bossInfoHeadWidget.CustomInit(combatHeroInfo);                bossInfoHeadWidget.OnClick = OnClick;                BossInfoHeadWidgets.Add(bossInfoHeadWidget);            }            // foreach (var i in groupConfig.GroupMonster)            // {            //                //               // }            // heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);            // heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);            //            // CombatHeroInfo combatHeroInfo = new CombatHeroInfo();            // combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);            BossInfoHeadWidgets[0].OnPointerClick();            // UpdateInfo(2,BossInfoHeadWidgets[0]);        }        private void OnClick(ItemWidgetBasic obj)        {            BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;            UpdateInfo(2, bossInfoHeadWidget._combatHero);            Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);            Icon_Select.transform.SetAsFirstSibling();            Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);        }        public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)        {            foreach (var gongFaWidgetType2 in gongFaWidgetType2s)            {                UIManager.Instance.DormancyGComponent(gongFaWidgetType2);            }            gongFaWidgetType2s.Clear();            if (type == 1)            {                Icon_Select.transform.SetParent(Btn_Player.transform);                Icon_Select.transform.SetAsFirstSibling();                Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);                Text_Name.text = "名称:" + PlayerManager.Instance.PlayerName;                Text_Jingjie.text =                    "境界:" +                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);                Text_Linggen.text =                    $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";                Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();                using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())                {                    foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)                    {                        if (faBaoInfo == null)                            continue;                        FaBaoInfo f = faBaoInfo;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>                        {                            faBaoWidget.CustomInit(f);                            faBaoWidget.OnClick = FaBaoWidgetOnClick;                            gongFaWidgetType2s.Add(faBaoWidget);                        }, FabaoRoot));                    }                    foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)                    {                        if (skillInfo == null)                            continue;                        SkillInfo s = skillInfo;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>                        {                            skillWidget.CustomInit(s);                            skillWidget.OnClick = FaBaoWidgetOnClick;                            gongFaWidgetType2s.Add(skillWidget);                        }, GongfaRoot));                    }                    await cTaskAwaitBuffer.WaitAll();                }            }            else            {                // Icon_Select.transform.SetParent(Btn_Boss.transform);                // Icon_Select.transform.SetAsFirstSibling();                Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);                Text_Jingjie.text =                    "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +                    LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +                    LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);                using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())                {                    for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)                    {                        if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)                        {                            int index = i;                            bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];                            if (isUlock)                            {                                cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(                                    (faBaoWidget) =>                                    {                                        faBaoWidget.CustomInit(                                            new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index],                                                combatHeroInfo.MonsterPowerUpConfig.FabaoLv,                                                combatHeroInfo.MonsterPowerUpConfig.FabaoStar), isUlock);                                        faBaoWidget.OnClick = FaBaoWidgetOnClick;                                        gongFaWidgetType2s.Add(faBaoWidget);                                    }, FabaoRoot));                            }                        }                    }                    for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)                    {                        if (combatHeroInfo.modelConfig.skillID[i] != -1)                        {                            int index = i;                            bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];                            if (isUlock)                            {                                cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(                                    (skillWidget) =>                                    {                                        skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index],                                            combatHeroInfo.MonsterPowerUpConfig.GongfaLv,                                            combatHeroInfo.MonsterPowerUpConfig.GongfaStar));                                        skillWidget.OnClick = FaBaoWidgetOnClick;                                        gongFaWidgetType2s.Add(skillWidget);                                    }, GongfaRoot));                            }                        }                    }                    await cTaskAwaitBuffer.WaitAll();                }                Text_Linggen.text =                    $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";                Text_Hp.text = combatHeroInfo.hp.Value.ToString();            }        }        private void FaBaoWidgetOnClick(ItemWidgetBasic obj)        {            GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;            if (faBaoWidget.faBaoInfo != null)            {                SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);            }            else if (faBaoWidget.skillInfo != null)            {                SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);            }            //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));        }        public async override CTask Close()        {            foreach (var faBaoWidget in gongFaWidgetType2s)            {                UIManager.Instance.DormancyGComponent(faBaoWidget);            }            gongFaWidgetType2s.Clear();            foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)            {                UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);            }            BossInfoHeadWidgets.Clear();            Icon_Select.transform.SetParent(transform);            Icon_Select.transform.SetAsFirstSibling();            await base.Close();        }        public async static CTask OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)        {                      BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,                uiData: new object[] { levebattleId, CurrentEventList, }, isShowBG: true);            // bossInfoPanel.CustomInit(levebattleId, result);            // return await result;        }    }}
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