| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BattleSettlementPanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Text _Text_Settlement;	  public Text Text_Settlement	   {	   get{	      if (_Text_Settlement == null)	       {	         _Text_Settlement  = GetUIUnit<Text>("Text_Settlement"); 	       }	      return _Text_Settlement;	     }	   }	  private GameObject _WinRoot;	  public GameObject WinRoot	   {	   get{	      if (_WinRoot == null)	       {	         _WinRoot  = GetUIUnit<GameObject>("WinRoot"); 	       }	      return _WinRoot;	     }	   }	  private GameObject _AwardRoot;	  public GameObject AwardRoot	   {	   get{	      if (_AwardRoot == null)	       {	         _AwardRoot  = GetUIUnit<GameObject>("AwardRoot"); 	       }	      return _AwardRoot;	     }	   }	  private GameObject _FailRoot;	  public GameObject FailRoot	   {	   get{	      if (_FailRoot == null)	       {	         _FailRoot  = GetUIUnit<GameObject>("FailRoot"); 	       }	      return _FailRoot;	     }	   }	  private RectTransform _SkipToContent;	  public RectTransform SkipToContent	   {	   get{	      if (_SkipToContent == null)	       {	         _SkipToContent  = GetUIUnit<RectTransform>("SkipToContent"); 	       }	      return _SkipToContent;	     }	   }	  private GameObject _SkipToWidgetGam;	  public GameObject SkipToWidgetGam	   {	   get{	      if (_SkipToWidgetGam == null)	       {	         _SkipToWidgetGam  = GetUIUnit<GameObject>("SkipToWidgetGam"); 	       }	      return _SkipToWidgetGam;	     }	   }	  private Button _Btn_Close2;	  public Button Btn_Close2	   {	   get{	      if (_Btn_Close2 == null)	       {	         _Btn_Close2  = GetUIUnit<Button>("Btn_Close2"); 	       }	      return _Btn_Close2;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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