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							- using System;
 
- using GameTimeLine.CustomizeTimeLogic;
 
- namespace GameLogic.Combat.Hero
 
- {
 
-     public class HeroAnimtionBasic : IDisposable
 
-     {
 
-         protected CombatHeroEntity combatHeroEntity;
 
-         public virtual void SetSpecialDotMonoFollow(SpecialDotInfo specialDotInfo)
 
-         {
 
-             
 
-         }
 
-         public void Init(CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             ProInit();
 
-         }
 
-         protected virtual void ProInit()
 
-         {
 
-         }
 
-         public virtual HeroPlayStateInfoBasic Play(string name, float speed = 1)
 
-         {
 
-             return null;
 
-         }
 
-         public void Update(float t)
 
-         {
 
-             ProUpdate(t);
 
-         }
 
-         protected virtual void ProUpdate(float t)
 
-         {
 
-         }
 
-         public void Dispose()
 
-         {
 
-             ProDispose();
 
-         }
 
-         protected virtual void ProDispose()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |