| 123456789101112131415161718 | using Core.Utility.Event;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class AlaterTargetFocusEventData : EventDataBasic<AlaterTargetFocusEventData>    {        public CombatHeroEntity targetFocusEntity;        public CombatHeroEntity CombatHeroEntity;        protected override void ProDispose()        {            targetFocusEntity = null;            CombatHeroEntity = null;        }    }}
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