gf_widget.cs 2.9 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.Hero.Turntable;
  4. using GameLogic.Combat.Skill;
  5. using UnityEngine;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "gf_widget")]
  9. public partial class gf_widget : UIComponent
  10. {
  11. public SkillSlots SkillBasic;
  12. public float jd;
  13. public int useCount;
  14. private void Init()
  15. {
  16. }
  17. public override void AddEvent()
  18. {
  19. CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
  20. }
  21. public override void DelEvent()
  22. {
  23. CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
  24. }
  25. public void SkillSlotsAlter(IEventData eventData)
  26. {
  27. SkillSlotsAlterEventData skillSlotsAlterEventData = (SkillSlotsAlterEventData)eventData;
  28. if (skillSlotsAlterEventData.SkillSlots == SkillBasic)
  29. {
  30. SetUIInfo();
  31. }
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. }
  36. private void SetUIInfo()
  37. {
  38. if (SkillBasic.SkillBasic == null)
  39. {
  40. useSkillIcon.transform.parent.gameObject.SetActive(false);
  41. quan.color = Color.white;
  42. return;
  43. }
  44. useSkillIcon.transform.parent.gameObject.SetActive(true);
  45. useSkillIcon.icon_name = SkillBasic.SkillBasic.SelfSkillConfig.icon;
  46. cd.fillAmount = 0;
  47. if (SkillBasic.SkillBasic.SelfSkillConfig.SkillType == 2)
  48. {
  49. quan.color = new Color(0.81f, 0.21f, 1f);
  50. return;
  51. }
  52. // useCount= SkillBasic.UseCount;
  53. switch (SkillBasic.SkillBasic.SelfSkillConfig.attribute)
  54. {
  55. case 1:
  56. quan.color = new Color(1f, 0.98f, 0.09f);
  57. break;
  58. case 2:
  59. quan.color = new Color(0.17f, 1f, 0.35f);
  60. break;
  61. case 4:
  62. quan.color = new Color(0.19f, 0.51f, 1f);
  63. break;
  64. case 8:
  65. quan.color = new Color(1f, 0.19f, 0.04f);
  66. break;
  67. case 16:
  68. quan.color = new Color(1f, 0.65f, 0.17f);
  69. break;
  70. }
  71. }
  72. public void Update()
  73. {
  74. if (SkillBasic.SkillBasic == null)
  75. {
  76. return;
  77. }
  78. SkillBasic skillBasic = SkillBasic.SkillBasic;
  79. if (skillBasic.SelfSkillConfig.SkillType != 1)
  80. {
  81. return;
  82. }
  83. float bl = 1 - SkillBasic.GetFinishBl();
  84. cd.fillAmount = bl;
  85. }
  86. public void InitWidget(SkillSlots SkillBasic)
  87. {
  88. this.SkillBasic = SkillBasic;
  89. SetUIInfo();
  90. }
  91. }
  92. }