SkillData.cs 4.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class SkillData
  8. {
  9. // public SkillConfig skillConfig;
  10. /// <summary>
  11. /// 所有技能
  12. /// </summary>
  13. // public List<SkillInfo> allSkills = new List<SkillInfo>();
  14. /// <summary>
  15. /// 已解锁的技能
  16. /// </summary>
  17. // public List<SkillInfo> allUnLockSkill = new List<SkillInfo>();
  18. /// <summary>
  19. /// 战斗中的技能数据
  20. /// </summary>
  21. // public List<SkillInfo> allSkill4Combat = new List<SkillInfo>();
  22. public Dictionary<int, List<SkillInfo>> mySkillDic = new Dictionary<int, List<SkillInfo>>();
  23. public CombatHeroInfo heroInfo;
  24. public SkillData(CombatHeroInfo heroInfo)
  25. {
  26. this.heroInfo = heroInfo;
  27. }
  28. /// <summary>
  29. /// 获取最高等级等技能(已解锁),或者1级技能(未解锁时)
  30. /// </summary>
  31. /// <returns>最高等级等技能(已解锁),或者1级技能(未解锁时)</returns>
  32. public SkillInfo GetHighestLevelOr1(int groupID, bool onlyUnLock = false)
  33. {
  34. SkillInfo skillInfo = null;
  35. int lv = 0;
  36. for(int i = 0; i < mySkillDic[groupID].Count; i++)
  37. {
  38. SkillInfo info = mySkillDic[groupID][i];
  39. if (i == 0 && !onlyUnLock)
  40. {
  41. skillInfo = info;
  42. }
  43. if (info.isUnLock && info.skillConfig.level > lv)
  44. {
  45. lv = info.skillConfig.level;
  46. skillInfo = info;
  47. }
  48. }
  49. return skillInfo;
  50. }
  51. /// <summary>
  52. /// 获取SkillConfig
  53. /// </summary>
  54. /// <param name="upSkillID">技能解锁表的ID</param>
  55. /// <returns></returns>
  56. public SkillConfig GetSkillConfig(int upSkillID)
  57. {
  58. // SkillConfig config = new SkillConfig();
  59. foreach (KeyValuePair<int,List<SkillInfo>> keyValuePair in mySkillDic)
  60. {
  61. foreach (SkillInfo skillInfo in keyValuePair.Value)
  62. {
  63. // skillInfo.UpdateInfo();
  64. if (skillInfo.upConfig.ID == upSkillID)
  65. {
  66. return skillInfo.skillConfig;
  67. }
  68. }
  69. }
  70. return new SkillConfig();;
  71. }
  72. // public void Init(HeroInfo heroInfo)
  73. // {
  74. // this.heroInfo = heroInfo;
  75. // }
  76. public void UpdateSkills()
  77. {
  78. // foreach (SkillInfo skillInfo in mySkillDic[groupID])
  79. // {
  80. // skillInfo.UpdateInfo();
  81. // }
  82. foreach (KeyValuePair<int,List<SkillInfo>> keyValuePair in mySkillDic)
  83. {
  84. foreach (SkillInfo skillInfo in keyValuePair.Value)
  85. {
  86. skillInfo.UpdateInfo();
  87. }
  88. }
  89. }
  90. public void InitSkills()
  91. {
  92. for (int i = 0; i < heroInfo.modelConfig.skillID.Length; i++)
  93. {
  94. int skillGroup = heroInfo.modelConfig.skillID[i];
  95. foreach (SkillConfig config in PlayerManager.Instance.groupSkillDic[skillGroup])
  96. {
  97. SkillInfo skillInfo = new SkillInfo();
  98. skillInfo.Init(this, config);
  99. // allSkills.Add(skillInfo);
  100. //
  101. // if (skillInfo.isUnLock)
  102. // {
  103. // allUnLockSkill.Add(skillInfo);
  104. // }
  105. if (mySkillDic.ContainsKey(skillGroup))
  106. {
  107. mySkillDic[skillGroup].Add(skillInfo);
  108. }
  109. else
  110. {
  111. mySkillDic.Add(skillGroup, new List<SkillInfo> { skillInfo });
  112. }
  113. }
  114. // UpdateSkill4Combat();
  115. }
  116. }
  117. /// <summary>
  118. /// 更新战斗中用得到的技能
  119. /// </summary>
  120. public void UpdateSkill4Combat()
  121. {
  122. // int idx = 0;
  123. // heroInfo.skillConfigs = new List<SkillConfig>();
  124. // foreach (KeyValuePair<int, List<SkillInfo>> keyValuePair in heroInfo.SkillData.mySkillDic)
  125. // {
  126. // SkillInfo combatSkill = GetHighestLevelOr1(keyValuePair.Key, true);
  127. // if (combatSkill != null)
  128. // {
  129. // allSkill4Combat.Add(combatSkill);
  130. // heroInfo.skillConfigs.Add(combatSkill.skillConfig);
  131. // }
  132. // }
  133. }
  134. }
  135. }