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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class BreakthroughItemWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private RectTransform _ItemRoot;
 
- 	  public RectTransform ItemRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_ItemRoot == null)
 
- 	       {
 
- 	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 
 
- 	       }
 
- 	      return _ItemRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ItemName;
 
- 	  public Text Text_ItemName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ItemName == null)
 
- 	       {
 
- 	         _Text_ItemName  = GetUIUnit<Text>("Text_ItemName"); 
 
- 	       }
 
- 	      return _Text_ItemName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Bl;
 
- 	  public Text Text_Bl
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Bl == null)
 
- 	       {
 
- 	         _Text_Bl  = GetUIUnit<Text>("Text_Bl"); 
 
- 	       }
 
- 	      return _Text_Bl;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Select;
 
- 	  public Button Btn_Select
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Select == null)
 
- 	       {
 
- 	         _Btn_Select  = GetUIUnit<Button>("Btn_Select"); 
 
- 	       }
 
- 	      return _Btn_Select;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_ItemIcon;
 
- 	  public MyImage Icon_ItemIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_ItemIcon == null)
 
- 	       {
 
- 	         _Icon_ItemIcon  = GetUIUnit<MyImage>("Icon_ItemIcon"); 
 
- 	       }
 
- 	      return _Icon_ItemIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Select;
 
- 	  public MyImage Icon_Select
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Select == null)
 
- 	       {
 
- 	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 
 
- 	       }
 
- 	      return _Icon_Select;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Icon_BiXuan;
 
- 	  public GameObject Icon_BiXuan
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_BiXuan == null)
 
- 	       {
 
- 	         _Icon_BiXuan  = GetUIUnit<GameObject>("Icon_BiXuan"); 
 
- 	       }
 
- 	      return _Icon_BiXuan;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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