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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using Core.UI.UTool.UITween;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class WuXingGongFaWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private UITweenController _uitween;
 
- 	  public UITweenController uitween
 
- 	   {
 
- 	   get{
 
- 	      if (_uitween == null)
 
- 	       {
 
- 	         _uitween  = GetUIUnit<UITweenController>("uitween"); 
 
- 	       }
 
- 	      return _uitween;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _useSkillIcon;
 
- 	  public MyImage useSkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_useSkillIcon == null)
 
- 	       {
 
- 	         _useSkillIcon  = GetUIUnit<MyImage>("useSkillIcon"); 
 
- 	       }
 
- 	      return _useSkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _dengDaiSkill;
 
- 	  public RectTransform dengDaiSkill
 
- 	   {
 
- 	   get{
 
- 	      if (_dengDaiSkill == null)
 
- 	       {
 
- 	         _dengDaiSkill  = GetUIUnit<RectTransform>("dengDaiSkill"); 
 
- 	       }
 
- 	      return _dengDaiSkill;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DengDaiSkillWidget;
 
- 	  public GameObject DengDaiSkillWidget
 
- 	   {
 
- 	   get{
 
- 	      if (_DengDaiSkillWidget == null)
 
- 	       {
 
- 	         _DengDaiSkillWidget  = GetUIUnit<GameObject>("DengDaiSkillWidget"); 
 
- 	       }
 
- 	      return _DengDaiSkillWidget;
 
- 	     }
 
- 	   }
 
- 	  private Text _Name;
 
- 	  public Text Name
 
- 	   {
 
- 	   get{
 
- 	      if (_Name == null)
 
- 	       {
 
- 	         _Name  = GetUIUnit<Text>("Name"); 
 
- 	       }
 
- 	      return _Name;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _myImage;
 
- 	  public MyImage myImage
 
- 	   {
 
- 	   get{
 
- 	      if (_myImage == null)
 
- 	       {
 
- 	         _myImage  = GetUIUnit<MyImage>("myImage"); 
 
- 	       }
 
- 	      return _myImage;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _fengjingXX;
 
- 	  public GameObject fengjingXX
 
- 	   {
 
- 	   get{
 
- 	      if (_fengjingXX == null)
 
- 	       {
 
- 	         _fengjingXX  = GetUIUnit<GameObject>("fengjingXX"); 
 
- 	       }
 
- 	      return _fengjingXX;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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