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- using Common.Utility.CombatEvent;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine.UI;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroDetailPanel" )]
- public partial class HeroDetailPanel : UIPanel
- {
-
- private HeroInfo heroInfo;
-
- private void Init()
- {
- // InitHeroDetailPanel();
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- btnBack.onClick.AddListener(OnClickClose);
- btnUpgrade.onClick.AddListener(OnClickUpgrade);
- btnPromote.onClick.AddListener(OnClickPromote);
- }
- private void OnClickPromote()
- {
- if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
- {
- LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
- return;
- }
-
- heroInfo.Promote();
- UpdateAttributeUI();
- HeroUITools.SetStarShow(stars, heroInfo.star.Value);
- SendEvent(HeroUpType.Promote);
- }
-
- private void OnClickUpgrade()
- {
- if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
- {
- LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
- return;
- }
-
- heroInfo.Upgrade();
- UpdateAttributeUI();
- SendEvent(HeroUpType.Level);
- }
- /// <summary>
- /// 发送英雄提升的事件
- /// </summary>
- /// <param name="upType">提升类型:升级、升星等.</param>
- private void SendEvent(HeroUpType upType)
- {
- HeroPowerUpEventData data = new HeroPowerUpEventData();
- data.heroModelID = heroInfo.modelID;
- data.upType = upType;
-
- PlayerManager.Instance.lastHeroInfo = heroInfo;
- EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
- if (upType == HeroUpType.Level)
- {
- EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
- }
- else if (upType == HeroUpType.Promote)
- {
- EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
- }
-
- }
-
- private void OnClickClose()
- {
- UIManager.Instance.HideUIUIPanel(this);
- }
- public void InitHeroDetailPanel(HeroInfo heroInfo)
- {
- this.heroInfo = heroInfo;
- iconZhiYe.icon_name = heroInfo.iconZhiYe;
- heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
- HeroUITools.SetStarShow(stars, heroInfo.star.Value);
- switch (heroInfo.modelConfig.rarity)
- {
- case 1:
- heroRarity.text = LanguageManager.Instance.Text(32);
- break;
- case 2:
- heroRarity.text = LanguageManager.Instance.Text(31);
- break;
- case 3:
- heroRarity.text = LanguageManager.Instance.Text(30);
- break;
- default:
- LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
- break;
- }
- UpdateAttributeUI();
- }
- public void UpdateAttributeUI()
- {
- txtHP.text = heroInfo.hp.Value.ToString();
- txtATK.text = heroInfo.attack.Value.ToString();
- txtDEF.text = heroInfo.defense.Value.ToString();
- txtSHANBI.text = heroInfo.shanbi.Value.ToString();
- txtLv.text = heroInfo.level.Value.ToString();
- txtExpGain.text = heroInfo.expGain.Value.ToString();
- }
- }
- }
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