ShowTextWidget.cs 1.2 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using GameLogic.Combat.CombatTool;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "ShowTextWidget")]
  8. public partial class ShowTextWidget : UIComponent
  9. {
  10. private void Init()
  11. {
  12. }
  13. public override void AddEvent()
  14. {
  15. }
  16. public override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. }
  22. public void ShowUI(HarmReturnInfo harmReturnInfo, bool isHarm)
  23. {
  24. Vector3 worldPos = harmReturnInfo.target.combatHeroEntity.combatHeroGameObject.hpTransform.position;
  25. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  26. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  27. transform.position = p2;
  28. if (isHarm)
  29. {
  30. text.font = CombatShowTextPanel.shangHai;
  31. }
  32. else
  33. {
  34. text.font = CombatShowTextPanel.huiFuFont;
  35. }
  36. text.text = harmReturnInfo.att.ToString();
  37. TimerComponent.Instance.AddTimer(500, delegate { GObjectPool.Instance.Recycle(this); });
  38. }
  39. }
  40. }