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- using System;
- using Fort23.UTool;
- namespace Core.Utility
- {
- public struct EncryptionFloat : EncryptionBasic<float>, IFormattable
- {
- public static Random random = new Random(123);
- private long _key;
- private long _value;
- private static float jingDu = 10000f;
- private event System.Action<float> _callBack;
- public float Value
- {
- get { return Decrypt(_value); }
- set
- {
- _value = Encryption(value);
- try
- {
- _callBack?.Invoke(value);
- }
- catch (Exception e)
- {
- LogTool.Exception(e);
- }
- }
- }
- public void AddCallBack(Action<float> callBack)
- {
- _callBack += callBack;
- }
- public void RemoveCallBack(Action<float> callBack)
- {
- _callBack -= callBack;
- }
- public float Decrypt(long v)
- {
- long lv = v ^ _key;
- float fv = lv / jingDu;
- return fv;
- }
- public long Encryption(float v)
- {
- long lv = (long)(v * jingDu);
- _key = (long)random.Next(1, int.MaxValue);
- return lv ^ _key;
- }
- public static explicit operator EncryptionFloat(float value)
- {
- EncryptionFloat encryptionLong = new EncryptionFloat();
- encryptionLong.Value = value;
- return encryptionLong;
- }
- public static explicit operator EncryptionFloat(int value)
- {
- EncryptionFloat encryptionLong = new EncryptionFloat();
- encryptionLong.Value = value;
- return encryptionLong;
- }
- public static bool operator ==(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value == y.Value;
- }
- public static bool operator !=(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value != y.Value;
- }
- public static bool operator >(EncryptionFloat x, float y)
- {
- return x.Value > y;
- }
- public static bool operator <(EncryptionFloat x, float y)
- {
- return x.Value < y;
- }
- public static bool operator >(float x, EncryptionFloat y)
- {
- return x > y.Value;
- }
- public static bool operator <(float x, EncryptionFloat y)
- {
- return x < y.Value;
- }
- public static bool operator >(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value > y.Value;
- }
- public static bool operator <(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value < y.Value;
- }
- public static bool operator >=(int x, EncryptionFloat y)
- {
- return x >= y.Value;
- }
- public static bool operator <=(int x, EncryptionFloat y)
- {
- return x <= y.Value;
- }
- public static bool operator >=(float x, EncryptionFloat y)
- {
- return x >= y.Value;
- }
- public static bool operator <=(float x, EncryptionFloat y)
- {
- return x <= y.Value;
- }
- public static bool operator >=(EncryptionFloat x, int y)
- {
- return x.Value >= y;
- }
- public static bool operator <=(EncryptionFloat x, int y)
- {
- return x.Value <= y;
- }
- public static bool operator >=(EncryptionFloat x, float y)
- {
- return x.Value >= y;
- }
- public static bool operator <=(EncryptionFloat x, float y)
- {
- return x.Value <= y;
- }
- public static bool operator >=(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value >= y.Value;
- }
- public static bool operator <=(EncryptionFloat x, EncryptionFloat y)
- {
- return x.Value <= y.Value;
- }
- public static EncryptionFloat operator /(EncryptionFloat x, int y)
- {
- return (EncryptionFloat)(x.Value / y);
- }
- public static EncryptionLong operator /(int x, EncryptionFloat y)
- {
- return (EncryptionLong)(x / y.Value);
- }
- #if !COMBAT_SERVER
- #endif
- public static EncryptionLong operator /(EncryptionFloat x, EncryptionFloat y)
- {
- return (EncryptionLong)(x.Value / y.Value);
- }
- public static EncryptionLong operator *(int x, EncryptionFloat y)
- {
- return (EncryptionLong)(x * y.Value);
- }
- public static EncryptionLong operator *(EncryptionFloat x, int y)
- {
- return (EncryptionLong)(x.Value * y);
- }
- public static EncryptionLong operator *(long x, EncryptionFloat y)
- {
- return (EncryptionLong)(x * y.Value);
- }
- public static EncryptionLong operator *(EncryptionFloat x, long y)
- {
- return (EncryptionLong)(x.Value * y);
- }
- public static EncryptionLong operator *(EncryptionFloat x, EncryptionFloat y)
- {
- return (EncryptionLong)(x.Value * y.Value);
- }
- public static EncryptionLong operator +(int x, EncryptionFloat y)
- {
- return (EncryptionLong)(x + y.Value);
- }
- public static EncryptionLong operator +(EncryptionFloat x, int y)
- {
- return (EncryptionLong)(x.Value + y);
- }
- public static EncryptionLong operator +(long x, EncryptionFloat y)
- {
- return (EncryptionLong)(x + y.Value);
- }
- public static EncryptionLong operator +(EncryptionFloat x, long y)
- {
- return (EncryptionLong)(x.Value + y);
- }
- public static EncryptionLong operator +(EncryptionFloat x, EncryptionFloat y)
- {
- return (EncryptionLong)(x.Value + y.Value);
- }
- public static EncryptionLong operator -(int x, EncryptionFloat y)
- {
- return (EncryptionLong)(x - y.Value);
- }
- public static EncryptionLong operator -(EncryptionFloat x, int y)
- {
- return (EncryptionLong)(x.Value - y);
- }
- public static EncryptionLong operator -(long x, EncryptionFloat y)
- {
- return (EncryptionLong)(x - y.Value);
- }
- public static EncryptionLong operator -(EncryptionFloat x, long y)
- {
- return (EncryptionLong)(x.Value - y);
- }
- public static EncryptionLong operator -(EncryptionFloat x, EncryptionFloat y)
- {
- return (EncryptionLong)(x.Value - y.Value);
- }
- // public static long operator -(int x, EncryptionLong y)
- // {
- // return x - y.Value;
- // }
- //
- // public static long operator -(EncryptionLong x, int y)
- // {
- // return x.Value - y;
- // }
- // public static long operator -(long x, EncryptionLong y)
- // {
- // return x - y.Value;
- // }
- //
- // public static long operator -(EncryptionLong x, long y)
- // {
- // return x.Value - y;
- // }
- public string ToString(string format, IFormatProvider formatProvider)
- {
- return Value.ToString();
- }
- }
- }
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