EditoUILoadSpriteHand.cs 288 B

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  1. namespace UnityEngine.UI
  2. {
  3. public class EditoUILoadSpriteHand: UILoadSpriteHand
  4. {
  5. public Sprite Sprite;
  6. public void ReleaseUI()
  7. {
  8. Sprite = null;
  9. }
  10. public Sprite GetSprite()
  11. {
  12. return Sprite;
  13. }
  14. }
  15. }