PlayerManager.cs 8.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public bool isTest;
  23. /// <summary>
  24. /// 玩家角色属性
  25. /// </summary>
  26. public HeroInfo myHero;
  27. public long serverTime => TimeHelper.ServerNow();
  28. private AccountFileInfo.PlacesData currentPlaces;
  29. public AccountFileInfo.PlacesData CurrentPlaces
  30. {
  31. get { return currentPlaces; }
  32. set { currentPlaces = value; }
  33. }
  34. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  35. public void Init()
  36. {
  37. AccountFileInfo.Instance.LoadPlayerData();
  38. SetConfigs();
  39. InitGameData();
  40. }
  41. private void SetConfigs()
  42. {
  43. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  44. }
  45. private void InitGameData()
  46. {
  47. GongFaControl = new GongFaControl();
  48. FaBaoControl = new FaBaoControl();
  49. BagController = new BagController();
  50. HeroInfo heroInfo = new HeroInfo();
  51. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  52. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  53. myHero = heroInfo;
  54. myHero.TaoismSkillId = 601011;
  55. BagController.Init();
  56. //初始化关卡
  57. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  58. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  59. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  60. }
  61. private float timer;
  62. public int GetMaxPlacesId()
  63. {
  64. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  65. return placesId;
  66. }
  67. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  68. {
  69. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  70. }
  71. public float GetMapBl(int map)
  72. {
  73. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  74. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  75. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  76. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  77. // ))
  78. }
  79. private void Update()
  80. {
  81. timer += Time.deltaTime;
  82. if (timer > 1)
  83. {
  84. timer = 0;
  85. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  86. // AccountFileInfo.Instance.SavePlayerData();
  87. }
  88. //每天刷新
  89. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  90. {
  91. AccountFileInfo.Instance.playerData.nextRefence =
  92. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  93. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  94. AccountFileInfo.Instance.SavePlayerData();
  95. }
  96. }
  97. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  98. {
  99. isTest = true;
  100. GongFaControl.allSkill.Clear();
  101. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  102. for (int i = 0; i < allSkillConfig.Length; i++)
  103. {
  104. SkillConfig skillConfig = allSkillConfig[i];
  105. if (skillConfig.level == testHeroInfoConfig.skillStart)
  106. {
  107. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  108. skillInfo.index = -1;
  109. GongFaControl.AddSkillInfo(skillInfo);
  110. }
  111. }
  112. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  113. heroData.heroModelId = testHeroInfoConfig.heroID;
  114. heroData.heroPowerId = testHeroInfoConfig.level;
  115. myHero = new HeroInfo();
  116. myHero.InitHero(heroData);
  117. if (testHeroInfoConfig.skill.Count > 0)
  118. {
  119. GongFaControl.allSkill.Clear();
  120. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  121. {
  122. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  123. testHeroInfoConfig.skillStart);
  124. skillInfo.index = i;
  125. GongFaControl.AddSkillInfo(skillInfo);
  126. }
  127. }
  128. else
  129. {
  130. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  131. for (int i = 0; i < skillInfos.Length; i++)
  132. {
  133. if (skillInfos[i] != null)
  134. {
  135. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  136. testHeroInfoConfig.skillLevel,
  137. testHeroInfoConfig.skillStart);
  138. skillInfo.index = i;
  139. GongFaControl.allUseSkill[i] = skillInfo;
  140. }
  141. }
  142. }
  143. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  144. {
  145. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  146. if (fbLevel <= 0)
  147. {
  148. fbLevel = 1;
  149. }
  150. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  151. {
  152. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  153. faBaoInfo.FaBaoData.useIndex = i;
  154. FaBaoControl.FightFaBao[i] = faBaoInfo;
  155. FaBaoControl.AddFaBao(faBaoInfo);
  156. }
  157. }
  158. // for (int i = 0; i < 4; i++)
  159. // {
  160. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  161. // }
  162. myHero.hp += testHeroInfoConfig.hp;
  163. myHero.attack += testHeroInfoConfig.att;
  164. myHero.defense += testHeroInfoConfig.def;
  165. myHero.Metal += testHeroInfoConfig.jing;
  166. myHero.Wood += testHeroInfoConfig.mu;
  167. myHero.Water += testHeroInfoConfig.shui;
  168. myHero.Fire += testHeroInfoConfig.huo;
  169. myHero.Earth += testHeroInfoConfig.tu;
  170. myHero.TaoismSkillId = 601011;
  171. myHero.MagicWeaponID.Clear();
  172. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  173. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  174. // {
  175. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  176. // if (faBaoInfo != null)
  177. // {
  178. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  179. // {
  180. // switch (VARIABLE.Key)
  181. // {
  182. // case 1:
  183. // myHero.hp += VARIABLE.Value;
  184. // break;
  185. // case 2:
  186. // myHero.defense += VARIABLE.Value;
  187. // break;
  188. // case 3:
  189. // myHero.attack += VARIABLE.Value;
  190. // break;
  191. // }
  192. // }
  193. // }
  194. // }
  195. }
  196. /// <summary>
  197. /// 保存英雄数据
  198. /// </summary>
  199. /// <param name="heroInfo"></param>
  200. public void SaveHeroData(HeroInfo heroInfo)
  201. {
  202. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  203. AccountFileInfo.Instance.SavePlayerData();
  204. }
  205. /// <summary>
  206. /// 时间(秒)转换位小时分钟秒
  207. /// </summary>
  208. /// <param name="miao"></param>
  209. /// <returns></returns>
  210. public static string TimeToHSM(long miao)
  211. {
  212. long fen = miao / 60;
  213. miao = miao % 60;
  214. long xiaoShi = fen / 60;
  215. long tian = xiaoShi / 24;
  216. xiaoShi = xiaoShi % 24;
  217. fen = fen % 60;
  218. if (tian > 0)
  219. {
  220. return $"{tian}天{xiaoShi}小時";
  221. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  222. }
  223. else
  224. {
  225. if (xiaoShi <= 0 && fen <= 59)
  226. {
  227. return $"{fen}分{miao}秒";
  228. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  229. }
  230. else
  231. {
  232. return $"{xiaoShi}小時{fen}分";
  233. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  234. }
  235. }
  236. }
  237. }