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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ComBatFrontPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Ok;
 
- 	  public Button Btn_Ok
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Ok == null)
 
- 	       {
 
- 	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
 
- 	       }
 
- 	      return _Btn_Ok;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private CustomStateController _csc;
 
- 	  public CustomStateController csc
 
- 	   {
 
- 	   get{
 
- 	      if (_csc == null)
 
- 	       {
 
- 	         _csc  = GetUIUnit<CustomStateController>("csc"); 
 
- 	       }
 
- 	      return _csc;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _ComBatFrontWidgetHero;
 
- 	  public GameObject ComBatFrontWidgetHero
 
- 	   {
 
- 	   get{
 
- 	      if (_ComBatFrontWidgetHero == null)
 
- 	       {
 
- 	         _ComBatFrontWidgetHero  = GetUIUnit<GameObject>("ComBatFrontWidgetHero"); 
 
- 	       }
 
- 	      return _ComBatFrontWidgetHero;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _ComBatFrontWidgetMonster;
 
- 	  public GameObject ComBatFrontWidgetMonster
 
- 	   {
 
- 	   get{
 
- 	      if (_ComBatFrontWidgetMonster == null)
 
- 	       {
 
- 	         _ComBatFrontWidgetMonster  = GetUIUnit<GameObject>("ComBatFrontWidgetMonster"); 
 
- 	       }
 
- 	      return _ComBatFrontWidgetMonster;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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