PlayerGuideManager.cs 34 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono.Phases;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using UnityEngine;
  10. using UnityEngine.Events;
  11. using UnityEngine.UI;
  12. using Utility;
  13. using Utility.CTween;
  14. namespace Fort23.Mono
  15. {
  16. public class PlayerGuideManager : Singleton<PlayerGuideManager>
  17. {
  18. public bool isSkip = false;
  19. public bool isUnLockAll = false;
  20. /// <summary>
  21. /// 调试模式.
  22. /// </summary>
  23. public bool isDebugging;
  24. public List<int> debugPhase = new List<int>();
  25. public UnityAction overCallBack;
  26. /// <summary>
  27. /// 是否完成强制引导
  28. /// </summary>
  29. public bool isForceDone = true;
  30. /// <summary>
  31. /// 是否完成非强制引导
  32. /// </summary>
  33. public bool isTriggerDone = true;
  34. /// <summary>
  35. /// 手指
  36. /// </summary>
  37. public Transform finger;
  38. /// <summary>
  39. /// 黑底Obj
  40. /// </summary>
  41. public GameObject blackBaseObj;
  42. /// <summary>
  43. /// 新手引导表
  44. /// </summary>
  45. public PlayerGuideConfig guideConfig;
  46. /// <summary>
  47. /// 光圈(方)
  48. /// </summary>
  49. public Transform fxTrans01;
  50. /// <summary>
  51. /// 光圈(圆)
  52. /// </summary>
  53. public Transform fxTrans02;
  54. /// <summary>
  55. /// 高亮区域
  56. /// </summary>
  57. // public GameObject fxHighLightObj;
  58. public Image highLightSpr;
  59. /// <summary>
  60. /// 保存 被改变父级的引用
  61. /// </summary>
  62. private Transform myMother;
  63. /// <summary>
  64. /// 被改变的目标
  65. /// </summary>
  66. private GameObject target;
  67. /// <summary>
  68. /// 引导目标上一次的坐标
  69. /// </summary>
  70. private Vector3 lastPos;
  71. /// <summary>
  72. /// 当前引导id
  73. /// </summary>
  74. public int curPhase = -1;
  75. /// <summary>
  76. /// 当前步骤
  77. /// </summary>
  78. public int curStep;
  79. // private bool mIsNew = false;
  80. //
  81. // public bool IsNewUser
  82. // {
  83. // get { return mIsNew; }
  84. // set { mIsNew = value; }
  85. // }
  86. public DialogBox dialogBox = new DialogBox();
  87. public IGuideLogic guideLogic;
  88. /// <summary>
  89. /// 简化配置用.
  90. /// </summary>
  91. public bool isReadFingerPos;
  92. public bool isInitGuide = false;
  93. public GameRuntimeConfig GameRuntimeConfig;
  94. public Map<int, int> ALLGuideStepData = new Map<int, int>();
  95. public PlayerGuideManager()
  96. {
  97. InitGuide();
  98. }
  99. /// <summary>
  100. /// 引导重置
  101. /// </summary>
  102. /// <param name="id"></param>
  103. public void GuideReset(int id)
  104. {
  105. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(id))
  106. {
  107. int maxCount = 0;
  108. if (ALLGuideStepData.ContainsKey(id))
  109. {
  110. maxCount = ALLGuideStepData[id];
  111. }
  112. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(id);
  113. if (AccountFileInfo.Instance.playerData.phaseValue[idx] < maxCount)
  114. {
  115. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// 新手引导是否能做 步数从0开始 需要看对应逻辑所在的索引
  121. /// </summary>
  122. /// <param name="groupID"></param>
  123. /// <returns></returns>
  124. public bool GuideIsCanDo(int groupID, int curstep = 0)
  125. {
  126. // if (!(groupID == 9 || groupID == 910 || groupID == 320))
  127. // {
  128. // return false;
  129. // }
  130. // if (groupID != 330)
  131. // {
  132. // return false;
  133. // }
  134. if (curstep > 1 && guideLogic == null)
  135. {
  136. return false;
  137. }
  138. if (AccountFileInfo.Instance.playerData == null) //todo 容错测试场景没有玩家数据
  139. {
  140. LogTool.Log("AccountFileInfo.Instance.playerSetting = " + AccountFileInfo.Instance.playerData);
  141. return false;
  142. }
  143. if (isSkip)
  144. {
  145. return false;
  146. }
  147. if (isDebugging)
  148. {
  149. if (!debugPhase.Contains(groupID) !)
  150. {
  151. return false;
  152. }
  153. }
  154. if (guideLogic != null)
  155. {
  156. if (guideLogic.guideID != groupID)
  157. {
  158. return false;
  159. }
  160. }
  161. //
  162. // if (!isDebugging) //如果不是指定调试就要判断是否能触发
  163. // {
  164. // if (groupID >= 0)
  165. // {
  166. // int configId = (groupID + 1) * 100 + 1;
  167. // PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configId);
  168. //
  169. // if (playerGuideConfig.NeedLevel > PlayerManager.Instance.Level)
  170. // {
  171. // return false;
  172. // }
  173. // }
  174. // }
  175. int maxCount = 0;
  176. if (ALLGuideStepData.ContainsKey(groupID))
  177. {
  178. maxCount = ALLGuideStepData[groupID];
  179. }
  180. int step = GetPhaseStep(groupID);
  181. if (curstep != -1) //判断这个新手引导这一步能否做
  182. {
  183. if (curstep <= step)
  184. {
  185. return false;
  186. }
  187. if (curstep - step > 1) //只能比当前步数多1才可以执行
  188. {
  189. return false;
  190. }
  191. }
  192. if (step >= maxCount)
  193. {
  194. return false;
  195. }
  196. return true;
  197. }
  198. public TimerEntity _timerEntity;
  199. public void ChangeBtnSkip()
  200. {
  201. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  202. if (guidePanel != null)
  203. guidePanel.Btn_Skip.gameObject.SetActive(false);
  204. _timerEntity?.Dispose();
  205. _timerEntity = null;
  206. _timerEntity = TimerComponent.Instance.AddTimer(10000, () =>
  207. {
  208. if (UIManager.Instance.GetComponent<GuidePanel>() != null)
  209. UIManager.Instance.GetComponent<GuidePanel>().Btn_Skip.gameObject.SetActive(true);
  210. });
  211. }
  212. /// <summary>
  213. /// 引导初始化
  214. /// </summary>
  215. public void InitGuide()
  216. {
  217. foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
  218. {
  219. if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
  220. {
  221. ALLGuideStepData.Add(playerGuideConfig.groupID, 1);
  222. }
  223. else
  224. {
  225. ALLGuideStepData[playerGuideConfig.groupID] += 1;
  226. }
  227. }
  228. //
  229. // EventManager.Instance.AddEventListener(CustomEventType.NextGuide, RunNextGuide);
  230. GameRuntimeConfig = Resources.Load<GameRuntimeConfig>("GameRuntimeConfig");
  231. LogTool.Log("InitGuide************************");
  232. if (isInitGuide)
  233. {
  234. LogTool.Log("已初始化");
  235. return;
  236. }
  237. isSkip = GameRuntimeConfig.isSkip;
  238. isDebugging = GameRuntimeConfig.isDebug;
  239. isUnLockAll = GameRuntimeConfig.isUnlockAll;
  240. #if UNITY_IPHONE || UNITY_ANDROID&&!UNITY_EDITOR
  241. IsUseServerData = true;
  242. #endif
  243. //
  244. #if !UNITY_EDITOR
  245. isSkip = false;
  246. isDebugging = false;
  247. isUnLockAll = false;
  248. IsUseServerData = true;
  249. #endif
  250. List<int> ids = new List<int>();
  251. if (GameRuntimeConfig.debugPhase.x != 0)
  252. {
  253. ids.Add((int)GameRuntimeConfig.debugPhase.x);
  254. }
  255. if (GameRuntimeConfig.debugPhase.y != 0)
  256. {
  257. ids.Add((int)GameRuntimeConfig.debugPhase.y);
  258. }
  259. if (GameRuntimeConfig.debugPhase.z != 0)
  260. {
  261. ids.Add((int)GameRuntimeConfig.debugPhase.z);
  262. }
  263. if (GameRuntimeConfig.debugPhase.w != 0)
  264. {
  265. ids.Add((int)GameRuntimeConfig.debugPhase.w);
  266. }
  267. debugPhase = ids;
  268. if (isDebugging)
  269. {
  270. for (var i = 0; i < debugPhase.Count; i++)
  271. {
  272. if (AccountFileInfo.Instance.playerData.phaseKey.Contains((int)debugPhase[i]))
  273. {
  274. var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(debugPhase[i]);
  275. AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
  276. }
  277. }
  278. }
  279. if (isSkip || isDebugging)
  280. {
  281. isInitGuide = true;
  282. isForceDone = true;
  283. return;
  284. }
  285. isForceDone = AccountFileInfo.Instance.playerData.isForceDone;
  286. curPhase = AccountFileInfo.Instance.playerData.curPhase;
  287. curStep = AccountFileInfo.Instance.playerData.curStep;
  288. //完成强制引导
  289. if (isForceDone)
  290. {
  291. isInitGuide = true;
  292. return;
  293. }
  294. //新用户,从未做过新手引导
  295. if (PlayerManager.Instance.curGuideGroupId == 0 && curPhase <= 0)
  296. {
  297. curPhase = 0;
  298. }
  299. // //没有引导记录,但有游戏记录(不是第一次玩)
  300. // else if (PlayerManager.Instance.currStageId > 1 && curPhase <= 0)
  301. // {
  302. // LogTool.Warning("玩家更换了设备,或者本地引导记录被删除,跳过所有强制引导:" + PlayerManager.Instance.PlayerId);
  303. // isForceDone = true;
  304. // isInitGuide = true;
  305. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  306. // AccountFileInfo.Instance.Save();
  307. // return;
  308. // }
  309. // else if (PlayerManager.Instance.currStageId > 10)
  310. // {
  311. // LogTool.Warning("超过10关了,强制引导已经完成:" + PlayerManager.Instance.PlayerId);
  312. // isForceDone = true;
  313. // isInitGuide = true;
  314. // AccountFileInfo.Instance.playerSetting.isForceDone = true;
  315. // AccountFileInfo.Instance.Save();
  316. // return;
  317. // }
  318. // else
  319. // {
  320. //
  321. // }
  322. isInitGuide = true;
  323. }
  324. private int GetPhaseStep(int key)
  325. {
  326. if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
  327. {
  328. int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
  329. return AccountFileInfo.Instance.playerData.phaseValue[idx];
  330. }
  331. else
  332. {
  333. return -1;
  334. }
  335. }
  336. /// <summary>
  337. /// 将目标加到新手引导的Panel里面.
  338. /// </summary>
  339. /// <param name="target"></param>
  340. public void JoinMe(GameObject target)
  341. {
  342. finger.gameObject.SetActive(false);
  343. if (target == null)
  344. {
  345. LogTool.Log("______" + "找不到目标");
  346. return;
  347. }
  348. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  349. if (target.transform.parent.Equals(transform))
  350. {
  351. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  352. return;
  353. }
  354. this.lastPos = target.transform.localPosition;
  355. myMother = target.transform.parent;
  356. this.target = target;
  357. target.transform.parent = transform;
  358. target.transform.localScale = Vector3.one;
  359. fxTrans01.gameObject.SetActive(true);
  360. fxTrans01.position = target.transform.position;
  361. }
  362. /// <summary>
  363. /// 还原对象
  364. /// </summary>
  365. public void ReductionTargetObject()
  366. {
  367. target.transform.parent = myMother;
  368. target.transform.localPosition = lastPos;
  369. }
  370. public void JoinMe(GameObject target, Vector3 vector3)
  371. {
  372. if (target == null)
  373. {
  374. LogTool.Log("______" + "找不到目标");
  375. return;
  376. }
  377. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  378. if (target.transform.parent.Equals(transform))
  379. {
  380. LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
  381. return;
  382. }
  383. this.lastPos = target.transform.localPosition;
  384. myMother = target.transform.parent;
  385. this.target = target;
  386. target.transform.parent = transform;
  387. target.transform.localScale = Vector3.one;
  388. fxTrans01.gameObject.SetActive(true);
  389. fxTrans01.parent = target.transform;
  390. fxTrans01.localPosition = vector3;
  391. fxTrans01.parent = transform;
  392. finger.gameObject.SetActive(false);
  393. }
  394. public void RestGuide()
  395. {
  396. curPhase = 0;
  397. curStep = 0;
  398. }
  399. /// <summary>
  400. /// 设置新手引导
  401. /// </summary>
  402. /// <param name="phase"></param>
  403. public async CTask SetGuid(int phase)
  404. {
  405. if (isDebugging)
  406. {
  407. if (!debugPhase.Contains(phase))
  408. {
  409. return;
  410. }
  411. }
  412. if (isSkip)
  413. {
  414. return;
  415. }
  416. if (guideLogic != null)
  417. {
  418. return;
  419. }
  420. UIManager.Instance.SetEventSystemEnable(false);
  421. curPhase = phase;
  422. guideLogic = null;
  423. guideLogic = GetIGuideLogic(curPhase);
  424. GuidePanel guildPanel =
  425. await UIManager.Instance.LoadAndOpenPanel<GuidePanel>(null, UILayer.Top, isFocus: false);
  426. dialogBox.Init();
  427. UIManager.Instance.SetEventSystemEnable(true);
  428. finger = guildPanel.GuideHand;
  429. fxTrans01 = guildPanel.FocusFrame01;
  430. fxTrans02 = guildPanel.FocusFrame02;
  431. blackBaseObj = guildPanel.Btn_Bg.gameObject;
  432. guideLogic.SavePhase(curPhase);
  433. guideLogic.ClearList();
  434. guideLogic.Active();
  435. guideLogic.Begin();
  436. NextGuideEx();
  437. }
  438. public IGuideLogic GetIGuideLogic(int groupId)
  439. {
  440. string typeName = " Fort23.Mono.Phases.Phase" + groupId;
  441. IGuideLogic guideLogic = null;
  442. System.Type type = System.Type.GetType(typeName);
  443. if (type == null)
  444. {
  445. LogTool.Error("没有找到Phase" + groupId + "脚本");
  446. return null;
  447. }
  448. object[] constructorArgs = new object[] { this };
  449. guideLogic = (IGuideLogic)Activator.CreateInstance(type, constructorArgs);
  450. // switch (groupId)
  451. // {
  452. // case 1:
  453. // guideLogic = new Phase1(this);
  454. // break;
  455. // case 2:
  456. // guideLogic = new Phase2(this);
  457. // break;
  458. // case 3:
  459. // guideLogic = new Phase3(this);
  460. // break;
  461. // }
  462. return guideLogic;
  463. }
  464. /// <summary>
  465. /// 关闭引导,重置到初始状态.
  466. /// </summary>
  467. public void ResetPlayerGuide()
  468. {
  469. Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
  470. finger.transform.parent = transform;
  471. finger.transform.localScale = new Vector3(1, 1, 1);
  472. SetFingerVisiable(false);
  473. }
  474. public void SetFingerVisiable(bool b, string playName = "Loop")
  475. {
  476. finger.gameObject.SetActive(b);
  477. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  478. switch (guideConfig.FingerType)
  479. {
  480. case 1:
  481. guidePanel.GuideHandState.ChangeState(0);
  482. break;
  483. case 2:
  484. guidePanel.GuideHandState.ChangeState(1);
  485. break;
  486. case 3:
  487. guidePanel.GuideHandState.ChangeState(2);
  488. break;
  489. case 4:
  490. playName = "changan";
  491. guidePanel.GuideHandState.ChangeState(1);
  492. break;
  493. case -1:
  494. finger.gameObject.SetActive(false);
  495. break;
  496. }
  497. SetFingerAnimation(playName);
  498. }
  499. public void SetFingerSize(Vector3 size)
  500. {
  501. finger.localScale = size;
  502. }
  503. public void SetfxTransVisiable(bool b, int type = 0)
  504. {
  505. switch (type)
  506. {
  507. case 0:
  508. fxTrans01.gameObject.SetActive(b);
  509. break;
  510. case 1:
  511. fxTrans02.gameObject.SetActive(b);
  512. break;
  513. }
  514. }
  515. public void SetBlackBaseVisiable(bool b)
  516. {
  517. blackBaseObj.gameObject.SetActive(b);
  518. }
  519. public void SetBlackA(byte b)
  520. {
  521. Color c = new Color32(0, 0, 0, b);
  522. blackBaseObj.gameObject.GetComponent<Image>().color = c;
  523. }
  524. public void FinishATriggerGuide()
  525. {
  526. SetBlackBaseVisiable(false);
  527. if (guideLogic != null)
  528. {
  529. guideLogic = null;
  530. }
  531. }
  532. public bool IsStepSkip = false;
  533. public async CTask ConfigLogic(int configID, System.Action action, int diTyp = 1, string str = null)
  534. {
  535. IsStepSkip = false;
  536. guideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configID);
  537. if (guideConfig.AwardItem != null)
  538. {
  539. for (var i = 0; i < guideConfig.AwardItem.Length; i++)
  540. {
  541. PlayerManager.Instance.BagController.AddItem(new ItemInfo(guideConfig.AwardItem[i],
  542. guideConfig.AwardItemNum[i]));
  543. }
  544. }
  545. HideDialogBox(false);
  546. // if (guideConfig.SpeakerStyle == 3)
  547. // {
  548. // HideDialogBox(false);
  549. // }
  550. // else
  551. // {
  552. // HideDialogBox();
  553. // }
  554. // if (IsUseServerData)
  555. // {
  556. // PlayerManager.Instance.PlayerGuideDataComponent.UpdateData(configID);
  557. // await HttpSendManager.Instance.SendSaveGuideDataRequest(configID, SaveGuideDataCallBack); //记录服务器
  558. // }
  559. if (guideConfig.IsSkip == 1)
  560. {
  561. IsStepSkip = true;
  562. NextGuide();
  563. return;
  564. }
  565. if (guideConfig.Highlighting == 0)
  566. {
  567. SetfxTransVisiable(false);
  568. }
  569. int[] fPos = guideConfig.fingerPos;
  570. int[] dPos = guideConfig.dialogPos;
  571. //int[] nPos = guideConfig.NpcPos;
  572. isReadFingerPos = true;
  573. SetFingerVisiable(false);
  574. SetFingerPos(fPos);
  575. SetDialogPos(dPos);
  576. // if (guideConfig.SpeakerStyle == 3)
  577. // {
  578. // SetDilogBGSize(new Vector2(guideConfig.TextSize[0], guideConfig.TextSize[1]));
  579. // }
  580. // SetNpcPos(nPos);
  581. SetBlackBaseVisiable(true);
  582. SetBlackAlpha(guideConfig.blackAlpha);
  583. ShowDialogBox(action, str);
  584. await dialogBox.SetDiTex(guideConfig, guideConfig.SpeakerImage);
  585. // int[] scale = new[] { 750, 750 };
  586. // SetNpcSize(scale);
  587. }
  588. /// <summary>
  589. /// 下一步引导
  590. /// </summary>
  591. public async void NextGuide()
  592. {
  593. if (BreakGuide(guideLogic))
  594. {
  595. return;
  596. }
  597. try
  598. {
  599. //容错:
  600. await guideLogic.Guide();
  601. }
  602. catch (System.Exception e)
  603. {
  604. LogTool.Error("打印异常信息:" + e);
  605. ResetPlayerGuide();
  606. CloseForceGuide();
  607. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  608. }
  609. EventManager.Instance.Dispatch(CustomEventType.NextGuide, null);
  610. }
  611. public CTask CanDoNextCTask;
  612. public async void RunNextGuide(IEventData eventData)
  613. {
  614. if (CanDoNextCTask != null)
  615. {
  616. await CanDoNextCTask;
  617. NextGuideEx();
  618. }
  619. else
  620. {
  621. NextGuideEx();
  622. }
  623. CanDoNextCTask = null;
  624. }
  625. public void NextGuideEx()
  626. {
  627. if (BreakGuide(guideLogic))
  628. {
  629. return;
  630. }
  631. try
  632. {
  633. //容错:
  634. guideLogic.Guide();
  635. }
  636. catch (System.Exception e)
  637. {
  638. LogTool.Error("打印异常信息:" + e);
  639. ResetPlayerGuide();
  640. CloseForceGuide();
  641. LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
  642. }
  643. ChangeBtnSkip();
  644. }
  645. private bool BreakGuide(IGuideLogic guideLogic)
  646. {
  647. //#if UNITY_EDITOR
  648. if (isSkip)
  649. {
  650. this.guideLogic = null;
  651. return true;
  652. }
  653. //#endif
  654. if (guideLogic == null)
  655. {
  656. return true;
  657. }
  658. if (guideLogic.isSkipGuide)
  659. {
  660. LogTool.Log("引导开启条件不符合,不再执行");
  661. this.guideLogic = null;
  662. return true;
  663. }
  664. //强制和非强制引导都完成
  665. if (isForceDone && isTriggerDone)
  666. {
  667. LogTool.Log("引导完成");
  668. this.guideLogic = null;
  669. return true;
  670. }
  671. return false;
  672. }
  673. public void SkipGuide()
  674. {
  675. }
  676. /// <summary>
  677. /// 关闭强制引导
  678. /// </summary>
  679. public void CloseForceGuide()
  680. {
  681. HideDialogBox();
  682. isForceDone = true;
  683. SetBlackBaseVisiable(false);
  684. if (guideLogic != null)
  685. {
  686. guideLogic = null;
  687. }
  688. overCallBack?.Invoke();
  689. overCallBack = null;
  690. UIManager.Instance.HideUIUIPanel<GuidePanel>(UIDestroyType.ImmediatelyDestroy);
  691. }
  692. public void SetBlackAlpha(float f)
  693. {
  694. if (f == 0)
  695. {
  696. f = 0.05f;
  697. }
  698. Color color = blackBaseObj.GetComponent<Image>().color;
  699. color.a = f;
  700. blackBaseObj.GetComponent<Image>().color = color;
  701. }
  702. public BetterList<string> dialogList = new BetterList<string>();
  703. public void HideDialogBox(bool isHide = true)
  704. {
  705. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  706. if (guidePanel != null)
  707. {
  708. guidePanel.DialogBoxState.gameObject.SetActive(!isHide);
  709. // if (isHide)
  710. // {
  711. // guidePanel.DialogBoxState.gameObject.SetActive(false);
  712. // }
  713. }
  714. }
  715. /// <summary>
  716. /// 显示对话框
  717. /// </summary>
  718. public void ShowDialogBox(System.Action action = null, string key = null)
  719. {
  720. if (guideConfig.desc == -1)
  721. {
  722. action?.Invoke();
  723. action = null;
  724. return;
  725. }
  726. GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
  727. switch (guideConfig.SpeakerStyle)
  728. {
  729. case 1:
  730. guidePanel.DialogBoxState.ChangeState(0);
  731. break;
  732. case 2:
  733. guidePanel.DialogBoxState.ChangeState(1);
  734. break;
  735. case 3:
  736. guidePanel.DialogBoxState.ChangeState(2);
  737. break;
  738. case 4:
  739. guidePanel.DialogBoxState.ChangeState(3);
  740. break;
  741. }
  742. dialogBox.ChangeState(guideConfig.SpeakerStyle);
  743. if (guideConfig.SpeakerStyle != 3)
  744. {
  745. SetDialogPos(guideConfig.dialogPos);
  746. }
  747. string str = null;
  748. if (key == null)
  749. {
  750. str = LanguageManager.Instance.Text(guideConfig.desc);
  751. }
  752. else
  753. {
  754. str = string.Format(LanguageManager.Instance.Text(guideConfig.desc), key);
  755. }
  756. string[] textArr = str.Split(';');
  757. dialogList.Clear();
  758. foreach (string tex in textArr)
  759. {
  760. dialogList.Add(tex);
  761. }
  762. dialogBox.Open(dialogList, action);
  763. }
  764. private void SetDialogPos(int[] dPos)
  765. {
  766. if (dPos != null)
  767. {
  768. Vector3 pos = new Vector3(dPos[0], dPos[1], 0);
  769. float ratio = Screen.width / 750f;
  770. pos.x *= ratio;
  771. dialogBox.MessageBG.localPosition = pos;
  772. }
  773. else
  774. {
  775. dialogBox.MessageBG.localPosition = new Vector3(-125, -100, 0);
  776. }
  777. }
  778. private void SetNpcPos(int[] nPos)
  779. {
  780. if (nPos != null)
  781. {
  782. Vector3 pos = new Vector3(nPos[0], nPos[1], 0);
  783. // dialogBox.UISpiritLoader.transform.localPosition = pos;
  784. }
  785. else
  786. {
  787. // dialogBox.UISpiritLoader.transform.localPosition = new Vector3(422, -100, 0);
  788. }
  789. }
  790. public void SetFingerPos(Vector3 pos, GameObject gameObject = null)
  791. {
  792. if (gameObject != null)
  793. {
  794. finger.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  795. }
  796. else
  797. {
  798. finger.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  799. }
  800. finger.transform.localPosition = pos;
  801. }
  802. private CustomVectorTween _customVectorTween;
  803. public void SetFingerTweenMove(Vector3 starPos, Vector3 endPos, float time)
  804. {
  805. // SetFingerAnimation("Loop");
  806. _customVectorTween?.Kill();
  807. _customVectorTween = null;
  808. _customVectorTween = CustomTweenManager
  809. .To(() => starPos, x => SetFingerPos(x), endPos, time, finger.gameObject)
  810. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(true);
  811. }
  812. public void SetFingerAnimation(string playerName)
  813. {
  814. // SetFingerAnimation("Loop");
  815. finger.GetComponent<Animator>().Play(playerName);
  816. }
  817. private void SetFingerPos(int[] fPos)
  818. {
  819. SetFingerPos(new Vector3(9999, 9999, 0));
  820. if (fPos != null && fPos.Length >= 2)
  821. {
  822. Vector3 pos = new Vector3(fPos[0], fPos[1], 0);
  823. SetFingerPos(pos);
  824. }
  825. else
  826. {
  827. isReadFingerPos = false;
  828. }
  829. // if (guideConfig.reversalFinger == 1)
  830. // {
  831. // finger.transform.localScale = new Vector3(1, 1, 1);
  832. // }
  833. // else if (guideConfig.reversalFinger == 2)
  834. // {
  835. // finger.transform.localScale = new Vector3(-1, 1, 1);
  836. // }
  837. }
  838. public Vector2 GetProperPos(Vector3 pos, Vector2 size, GameObject gameObject = null)
  839. {
  840. if (gameObject != null)
  841. {
  842. Vector2 pivot = gameObject.GetComponent<RectTransform>().pivot;
  843. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  844. float x = pos.x - size.x * pivot1.x;
  845. float y = pos.y - size.y * pivot1.y;
  846. return new Vector2(x, y);
  847. }
  848. else
  849. {
  850. return pos;
  851. }
  852. }
  853. /// <summary>
  854. /// 设置展示框的大小和位置 如果有锚点同步传入对应gameobject
  855. /// </summary>
  856. /// <param name="pos"></param>
  857. /// <param name="size"></param>
  858. /// <param name="type">0是矩阵 1是圆形</param>
  859. /// <param name="gameObject"></param>
  860. public void SetShowFramePosAndSize(Vector3 pos, Vector2 size, int type = 0, GameObject gameObject = null)
  861. {
  862. switch (type)
  863. {
  864. case 0:
  865. if (gameObject != null)
  866. {
  867. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  868. Vector2 pivot = rectTransform.pivot;
  869. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  870. float x = pos.x - size.x * pivot1.x;
  871. float y = pos.y - size.y * pivot1.y;
  872. fxTrans01.transform.localPosition = new Vector3(x, y, 0);
  873. //fxTrans01.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  874. }
  875. else
  876. {
  877. fxTrans01.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  878. fxTrans01.transform.localPosition = pos;
  879. }
  880. fxTrans01.GetComponent<RectTransform>().sizeDelta = size * 2f;
  881. CustomTweenManager.To(() => fxTrans01.GetComponent<RectTransform>().sizeDelta,
  882. x => fxTrans01.GetComponent<RectTransform>().sizeDelta = x,
  883. size, 0.3f, fxTrans01.gameObject).OnComplete(
  884. () => { fxTrans01.GetComponent<RectTransform>().sizeDelta = size; })
  885. .SetEase(CustomTweenEX.CustomAnimationCurve.InExpo);
  886. //fxTrans01.GetComponent<RectTransform>().sizeDelta = size;
  887. break;
  888. case 1:
  889. if (gameObject != null)
  890. {
  891. fxTrans02.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
  892. }
  893. else
  894. {
  895. fxTrans02.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
  896. }
  897. fxTrans02.transform.localPosition = pos;
  898. fxTrans02.GetComponent<RectTransform>().sizeDelta = size;
  899. break;
  900. }
  901. }
  902. public Vector3 Setpos(Vector3 pos, Vector2 size, GameObject gameObject)
  903. {
  904. RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
  905. Vector2 pivot = rectTransform.pivot;
  906. Vector2 pivot1 = pivot - Vector2.one * 0.5f;
  907. float x = pos.x - size.x * pivot1.x;
  908. float y = pos.y - size.y * pivot1.y;
  909. return new Vector3(x, y, 0);
  910. }
  911. /// <summary>
  912. /// 设置文本大小
  913. /// </summary>
  914. /// <param name="size"></param>
  915. public void SetDilogBGSize(Vector2 size)
  916. {
  917. dialogBox.MessageBG.GetComponent<RectTransform>().sizeDelta = size;
  918. }
  919. /// <summary>
  920. /// 设置mpc大小
  921. /// </summary>
  922. /// <param name="scale"></param>
  923. public void SetNpcSize(int[] scale)
  924. {
  925. dialogBox.UISpiritLoader.GetComponent<RectTransform>().sizeDelta = new Vector2(scale[0], scale[1]);
  926. dialogBox.UISpiritLoader.SetLoaderSpirit();
  927. }
  928. public Vector3 WorldPosToLocalPos(Vector3 pos)
  929. {
  930. Vector3 localPos = UIManager.Instance.GetComponent<GuidePanel>().transform.InverseTransformPoint(pos);
  931. return localPos;
  932. }
  933. public void SetMaskTarget(GameObject gameObject)
  934. {
  935. // if (guideConfig.ForceOnclick == 0)
  936. // {
  937. // return;
  938. // }
  939. UIManager.Instance.GetComponent<GuidePanel>().SetTarget(gameObject);
  940. }
  941. public void SetOnClickMask(bool value)
  942. {
  943. SetOnClickMaskSize(Vector2.zero);
  944. UIManager.Instance.GetComponent<GuidePanel>().OnClickMask.onClick.RemoveAllListeners();
  945. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMask(value);
  946. }
  947. public void SetOnClickMaskSize(Vector2 size)
  948. {
  949. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskSize(size);
  950. }
  951. public void SetOnClickMaskOnClickAction(UnityAction unityAction)
  952. {
  953. UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskOnClickAction(unityAction);
  954. }
  955. /// <summary>
  956. /// 阶段初始化
  957. /// </summary>
  958. public void StepInit()
  959. {
  960. _customVectorTween?.Kill();
  961. _customVectorTween = null;
  962. UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
  963. // if (guideConfig.SpeakerStyle == 3)
  964. // {
  965. // HideDialogBox(false);
  966. // }
  967. // else
  968. // {
  969. // HideDialogBox();
  970. // }
  971. HideDialogBox();
  972. SetfxTransVisiable(false);
  973. SetMaskTarget(null);
  974. SetFingerVisiable(false);
  975. SetBlackBaseVisiable(false);
  976. }
  977. public void TweenAlpha()
  978. {
  979. }
  980. }
  981. }