SelectBreakthroughItemPanel.cs 3.9 KB

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  1. using System;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SelectBreakthroughItemPanel")]
  11. public partial class SelectBreakthroughItemPanel : UIPanel
  12. {
  13. ItemConfig itemConfig;
  14. private Action callBack;
  15. private Transform weidgetFater;
  16. BreakthroughItemWidget breakthrough;
  17. private void Init()
  18. {
  19. isPopUi = true;
  20. isAddStack = false;
  21. }
  22. protected override void AddEvent()
  23. {
  24. }
  25. protected override void DelEvent()
  26. {
  27. }
  28. public override void AddButtonEvent()
  29. {
  30. Btn_Close.onClick.AddListener(() =>
  31. {
  32. UIManager.Instance.HideUIUIPanel(this);
  33. });
  34. Btn_Affirm.onClick.AddListener(() =>
  35. {
  36. this.callBack?.Invoke();
  37. EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
  38. UIManager.Instance.HideUIUIPanel(this);
  39. });
  40. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  41. }
  42. public void CustomInit(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  43. {
  44. this.callBack = callBack;
  45. breakthrough = breakthroughItemWidget;
  46. weidgetFater = breakthrough.transform.parent;
  47. breakthrough.transform.SetParent(this.transform);
  48. breakthrough.Icon_Select.gameObject.SetActive(true);
  49. itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthroughItemWidget.itemId);
  50. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  51. Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
  52. Icon_ItemIcon.icon_name = itemConfig.icon;
  53. if (itemConfig.itemTag == 3)
  54. {
  55. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  56. // Text_FailDesc.text = $"-{itemConfig.associateVlaue[3]}%";
  57. }
  58. else
  59. {
  60. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  61. }
  62. if (breakthrough.itemInfo == null)
  63. {
  64. if (PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemId, 1))
  65. {
  66. Text_Affirm.text = "使用";
  67. Btn_Affirm.gameObject.SetActive(true);
  68. Btn_Cancel.gameObject.SetActive(true);
  69. Text_NoEnough.gameObject.SetActive(false);
  70. }
  71. else
  72. {
  73. Btn_Affirm.gameObject.SetActive(false);
  74. Btn_Cancel.gameObject.SetActive(true);
  75. Text_NoEnough.gameObject.SetActive(true);
  76. }
  77. }
  78. else
  79. {
  80. Text_Affirm.text = "取消";
  81. Btn_Affirm.gameObject.SetActive(true);
  82. Btn_Cancel.gameObject.SetActive(true);
  83. Text_NoEnough.gameObject.SetActive(false);
  84. }
  85. }
  86. public override void Close()
  87. {
  88. breakthrough.Icon_Select.gameObject.SetActive(false);
  89. breakthrough.transform.SetParent(weidgetFater);
  90. weidgetFater = null;
  91. breakthrough = null;
  92. callBack = null;
  93. base.Close();
  94. }
  95. public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  96. {
  97. SelectBreakthroughItemPanel selectBreakthroughItemPanel = await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null,UILayer.Top,isFocus:false);
  98. selectBreakthroughItemPanel.CustomInit(breakthroughItemWidget, callBack);
  99. return selectBreakthroughItemPanel;
  100. }
  101. }
  102. }