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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class HeroBreakthroughSuccessPanel
- {
- #region 自定义数据
- private RectTransform _AttributeRoot;
- public RectTransform AttributeRoot
- {
- get{
- if (_AttributeRoot == null)
- {
- _AttributeRoot = GetUIUnit<RectTransform>("AttributeRoot");
- }
- return _AttributeRoot;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private Text _Text_CurretnJIngjie;
- public Text Text_CurretnJIngjie
- {
- get{
- if (_Text_CurretnJIngjie == null)
- {
- _Text_CurretnJIngjie = GetUIUnit<Text>("Text_CurretnJIngjie");
- }
- return _Text_CurretnJIngjie;
- }
- }
- private Text _Text_NextJIngjie ;
- public Text Text_NextJIngjie
- {
- get{
- if (_Text_NextJIngjie == null)
- {
- _Text_NextJIngjie = GetUIUnit<Text>("Text_NextJIngjie ");
- }
- return _Text_NextJIngjie ;
- }
- }
- private MyImage _Icon_Tu;
- public MyImage Icon_Tu
- {
- get{
- if (_Icon_Tu == null)
- {
- _Icon_Tu = GetUIUnit<MyImage>("Icon_Tu");
- }
- return _Icon_Tu;
- }
- }
- private MyImage _Icon_Dj;
- public MyImage Icon_Dj
- {
- get{
- if (_Icon_Dj == null)
- {
- _Icon_Dj = GetUIUnit<MyImage>("Icon_Dj");
- }
- return _Icon_Dj;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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