HeroBreakthroughPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "HeroBreakthroughPanel")]
  13. public partial class HeroBreakthroughPanel : UIPanel
  14. {
  15. HeroPowerUpConfig heroPowerUpConfig;
  16. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  17. private HeroInfo nextHeroInfo = new HeroInfo();
  18. /// <summary>
  19. /// 1.正常渡劫 2.渡劫预览
  20. /// </summary>
  21. private int type;
  22. private void Init()
  23. {
  24. isPopUi = true;
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  30. }
  31. private void RefenceBreakthrough(IEventData e)
  32. {
  33. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  34. }
  35. protected override void DelEvent()
  36. {
  37. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  38. }
  39. public override void AddButtonEvent()
  40. {
  41. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  43. Btn_Affirm.onClick.AddListener(async () =>
  44. {
  45. if (type == 2)
  46. {
  47. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  48. return;
  49. }
  50. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  51. {
  52. return;
  53. }
  54. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  55. {
  56. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  57. return;
  58. }
  59. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  60. {
  61. bool isHave = false;
  62. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  63. {
  64. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  65. {
  66. isHave = true;
  67. }
  68. }
  69. if (!isHave)
  70. {
  71. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i]);
  72. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  73. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  74. return;
  75. }
  76. }
  77. //扣除道具
  78. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  79. {
  80. if (breakthroughItemWidget.itemInfo != null)
  81. {
  82. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  83. {
  84. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  85. return;
  86. }
  87. }
  88. }
  89. var list = GetBl();
  90. int ramdomValue = Random.Range(1, 101);
  91. int type1 = 2;
  92. //突破成功
  93. if (ramdomValue < list[0])
  94. {
  95. bool isTuPoSuccess = true;
  96. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  97. {
  98. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null && PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  99. {
  100. type1 = 3;
  101. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0], PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  102. //渡劫失败
  103. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  104. {
  105. isTuPoSuccess = false;
  106. RemoveHeroItem(list[1]);
  107. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  108. await heroBreakthroughFailPanel.UIClosed();
  109. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  110. // await tipMessage.UIClosed();
  111. }
  112. }
  113. }
  114. if (isTuPoSuccess)
  115. {
  116. await UpHero(type1);
  117. }
  118. }
  119. //失败
  120. else
  121. {
  122. RemoveHeroItem(list[1]);
  123. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  124. await heroBreakthroughFailPanel.UIClosed();
  125. }
  126. UIManager.Instance.HideUIUIPanel(this);
  127. });
  128. Btn_StartCombat.onClick.AddListener(() =>
  129. {
  130. if (type == 2)
  131. return;
  132. if (PlayerManager.Instance.myHero.heroData.isCombat)
  133. return;
  134. // UIManager.Instance.HindCurrAllShowPanel();
  135. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID,true,
  136. delegate(bool isWin)
  137. {
  138. LogTool.Log("战斗完成" + isWin);
  139. if (isWin)
  140. {
  141. PlayerManager.Instance.myHero.heroData.isCombat = true;
  142. AccountFileInfo.Instance.SavePlayerData();
  143. Btn_StartCombat.gameObject.SetActive(false);
  144. CombatTrue.gameObject.SetActive(true);
  145. Text_Combat.text = "已破除";
  146. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  147. // UIManager.Instance.ShowLastHindAllShowPanel();
  148. }
  149. });
  150. });
  151. }
  152. private void RemoveHeroItem(int failBl)
  153. {
  154. //扣除失败后的经验
  155. float failbl = failBl == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  156. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  157. int allexp = HeroHerlp.GetHeroExp();
  158. PlayerManager.Instance.myHero.heroData.exp += allexp;
  159. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  160. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  161. PlayerManager.Instance.myHero.heroData.isCombat = false;
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. private async CTask UpHero(int type)
  165. {
  166. List<HeroAttributeData> heroAttributData = null;
  167. //小突破
  168. if (type == 1)
  169. {
  170. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  171. }
  172. //大突破
  173. else if (type == 2)
  174. {
  175. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  176. }
  177. //渡劫
  178. else if (type == 3)
  179. {
  180. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  181. }
  182. PlayerManager.Instance.myHero.Upgrade();
  183. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await HeroBreakthroughSuccessPanel.OpenPanel(type,heroAttributData);
  184. await heroBreakthroughSuccessPanel.UIClosed();
  185. }
  186. public async CTask CustomInit()
  187. {
  188. type = 1;
  189. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  190. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  191. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  192. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  193. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  194. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  195. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  196. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  197. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  198. {
  199. Text_TitleName.text = "渡<size=94>劫</size>";
  200. Text_Affirm.text = "逆天而行";
  201. Text_AffirmTips.text = "是否确认渡劫";
  202. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  203. {
  204. LeiJieRooot.gameObject.SetActive(true);
  205. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  206. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  207. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  208. {
  209. Text_HeroHp.color = Color.red;
  210. }
  211. else
  212. {
  213. Text_HeroHp.color = Color.black;
  214. }
  215. }
  216. else
  217. {
  218. LeiJieRooot.gameObject.SetActive(false);
  219. }
  220. }
  221. else
  222. {
  223. Text_AffirmTips.text = "是否确认突破";
  224. Text_Affirm.text = "突破";
  225. Text_TitleName.text = "突<size=94>破</size>";
  226. LeiJieRooot.gameObject.SetActive(false);
  227. }
  228. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  229. {
  230. CombatRoot.gameObject.SetActive(true);
  231. if (PlayerManager.Instance.myHero.heroData.isCombat)
  232. {
  233. Btn_StartCombat.gameObject.SetActive(false);
  234. CombatTrue.gameObject.SetActive(true);
  235. Text_Combat.text = "已破除";
  236. }
  237. else
  238. {
  239. Btn_StartCombat.gameObject.SetActive(true);
  240. CombatTrue.gameObject.SetActive(false);
  241. Text_Combat.text = "破除";
  242. }
  243. }
  244. else
  245. {
  246. CombatRoot.gameObject.SetActive(false);
  247. }
  248. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  249. Btn_Affirm.transform.RecoverColor();
  250. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  251. {
  252. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  253. {
  254. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  255. }
  256. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  257. breakthroughItemWidgets[0].CustomInit(1, 0);
  258. //必选道具
  259. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  260. {
  261. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  262. }
  263. //可选道具
  264. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  265. {
  266. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  267. }
  268. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  269. {
  270. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 48) * i, 0);
  271. }
  272. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 48) * breakthroughItemWidgets.Count, 200);
  273. }
  274. }
  275. private void RefenceSuccessProbability(HeroInfo hero)
  276. {
  277. bool isCan = true;
  278. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  279. {
  280. isCan = false;
  281. }
  282. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  283. {
  284. bool isHave = false;
  285. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  286. {
  287. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  288. {
  289. isHave = true;
  290. }
  291. }
  292. if (!isHave)
  293. {
  294. isCan = false;
  295. break;
  296. }
  297. }
  298. int failXw = 0;
  299. float failbl = 0;
  300. int successBl = 0;
  301. var list = GetBl();
  302. failbl = list[1] == 0 ? hero.powerUpConfig.FailureExpReduce : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  303. successBl = list[0];
  304. if (isCan)
  305. {
  306. // var list = GetBl();
  307. //
  308. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  309. // successBl = list[0];
  310. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  311. {
  312. Text_AffirmTips.text = "是否确认渡劫";
  313. }
  314. else
  315. {
  316. Text_AffirmTips.text = "是否确认突破";
  317. }
  318. }
  319. else
  320. {
  321. //提示需要什么道具
  322. string tips = "需要 破除心魔 ";
  323. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  324. {
  325. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  326. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  327. }
  328. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  329. {
  330. Text_AffirmTips.text = tips;
  331. }
  332. else
  333. {
  334. Text_AffirmTips.text = tips;
  335. }
  336. //
  337. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  338. // successBl = 0;
  339. }
  340. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  341. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  342. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  343. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  344. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  345. }
  346. private List<int> GetBl()
  347. {
  348. int succesAllBl = 0;
  349. int failAllBl = 0;
  350. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  351. {
  352. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  353. }
  354. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  355. {
  356. if (breakthroughItemWidget.itemInfo != null)
  357. {
  358. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  359. {
  360. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  361. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  362. }
  363. else
  364. {
  365. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  366. }
  367. }
  368. }
  369. return new List<int> { succesAllBl, failAllBl };
  370. }
  371. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  372. {
  373. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null,UILayer.Top,isFocus:false);
  374. heroBreakthroughPanel.CustomInit();
  375. return heroBreakthroughPanel;
  376. }
  377. //渡劫预览
  378. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  379. {
  380. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null);
  381. heroBreakthroughPanel.CustomInit(heroInfo1);
  382. return heroBreakthroughPanel;
  383. }
  384. public async CTask CustomInit(HeroInfo heroInfo1)
  385. {
  386. type = 2;
  387. heroPowerUpConfig = heroInfo1.powerUpConfig;
  388. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, heroInfo1.heroData.heroPowerId + 1);
  389. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  390. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  391. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  392. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  393. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  394. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  395. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  396. {
  397. Text_TitleName.text = "渡劫预览";
  398. Text_Affirm.text = "逆天而行";
  399. Text_AffirmTips.text = "是否确认渡劫";
  400. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  401. {
  402. LeiJieRooot.gameObject.SetActive(true);
  403. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  404. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  405. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  406. {
  407. Text_HeroHp.color = Color.red;
  408. }
  409. else
  410. {
  411. Text_HeroHp.color = Color.black;
  412. }
  413. }
  414. else
  415. {
  416. LeiJieRooot.gameObject.SetActive(false);
  417. }
  418. }
  419. else
  420. {
  421. Text_AffirmTips.text = "是否确认突破";
  422. Text_Affirm.text = "突破";
  423. Text_TitleName.text = "突破";
  424. LeiJieRooot.gameObject.SetActive(false);
  425. }
  426. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  427. {
  428. CombatRoot.gameObject.SetActive(true);
  429. if (heroInfo1.heroData.isCombat)
  430. {
  431. Btn_StartCombat.gameObject.SetActive(false);
  432. CombatTrue.gameObject.SetActive(true);
  433. Text_Combat.text = "已破除";
  434. }
  435. else
  436. {
  437. Btn_StartCombat.gameObject.SetActive(true);
  438. CombatTrue.gameObject.SetActive(false);
  439. Text_Combat.text = "破除";
  440. }
  441. }
  442. else
  443. {
  444. CombatRoot.gameObject.SetActive(false);
  445. }
  446. RefenceSuccessProbability(heroInfo1);
  447. Btn_Affirm.transform.Gray(false);
  448. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  449. {
  450. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  451. {
  452. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  453. }
  454. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  455. breakthroughItemWidgets[0].CustomInit(1, 0);
  456. //必选道具
  457. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  458. {
  459. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  460. }
  461. //可选道具
  462. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  463. {
  464. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  465. }
  466. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  467. {
  468. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 48) * i, 0);
  469. }
  470. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  471. }
  472. }
  473. public override void Close()
  474. {
  475. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  476. {
  477. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  478. }
  479. breakthroughItemWidgets.Clear();
  480. heroPowerUpConfig = default;
  481. type = 0;
  482. base.Close();
  483. }
  484. }
  485. }