BreakthroughItemWidget.cs 4.7 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Bag;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "BreakthroughItemWidget")]
  8. public partial class BreakthroughItemWidget : UIComponent
  9. {
  10. /// <summary>
  11. /// 1.选择丹药 2.其他道具
  12. /// </summary>
  13. private int type;
  14. public int itemId;
  15. public ItemInfo itemInfo;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. }
  22. public override void DelEvent()
  23. {
  24. }
  25. private WidgetItem widgetItem;
  26. public override void AddButtonEvent()
  27. {
  28. Btn_Select.onClick.AddListener(() =>
  29. {
  30. //打开选择丹药界面
  31. if (type == 1)
  32. {
  33. SelectElixirPanel.OpenPanel(this, async (e) =>
  34. {
  35. //取消选择丹药
  36. if (e == null)
  37. {
  38. itemInfo = null;
  39. UIManager.Instance.DormancyGComponent(widgetItem);
  40. Icon_ItemIcon.gameObject.SetActive(false);
  41. widgetItem = null;
  42. Text_Bl.text = $"+{0}";
  43. Text_ItemName.text = "丹药";
  44. }
  45. else
  46. {
  47. itemInfo = new ItemInfo(e._itemConfig.ID, 1);
  48. // if (widgetItem == null)
  49. // {
  50. // widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
  51. // }
  52. Icon_ItemIcon.gameObject.SetActive(true);
  53. Icon_ItemIcon.icon_name = itemInfo.config.icon;
  54. Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
  55. Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  56. // widgetItem.InitWidget(itemInfo);
  57. }
  58. });
  59. }
  60. else
  61. {
  62. SelectBreakthroughItemPanel.OpenPanel(this, async () =>
  63. {
  64. if (itemInfo != null)
  65. {
  66. itemInfo = null;
  67. Icon_ItemIcon.gameObject.SetActive(false);
  68. UIManager.Instance.DormancyGComponent(widgetItem);
  69. widgetItem = null;
  70. return;
  71. }
  72. if (PlayerManager.Instance.BagController.IsEnough(itemId, 1))
  73. {
  74. itemInfo = new ItemInfo(itemId, 1);
  75. // if (widgetItem == null)
  76. // {
  77. // widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
  78. // }
  79. Icon_ItemIcon.gameObject.SetActive(true);
  80. Icon_ItemIcon.icon_name = itemInfo.config.icon;
  81. Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
  82. Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  83. // widgetItem.InitWidget(itemInfo);
  84. }
  85. });
  86. }
  87. });
  88. }
  89. public void CustomInit(int type, int itemId)
  90. {
  91. this.type = type;
  92. this.itemId = itemId;
  93. if (type == 1)
  94. {
  95. Text_Bl.text = $"+{0}";
  96. Text_ItemName.text = "丹药";
  97. }
  98. else
  99. {
  100. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemId);
  101. if (itemConfig.itemTag == 3)
  102. {
  103. Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
  104. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  105. }
  106. else
  107. {
  108. Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
  109. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  110. }
  111. }
  112. }
  113. public override void DormancyObj()
  114. {
  115. UIManager.Instance.DormancyGComponent(widgetItem);
  116. widgetItem = null;
  117. itemInfo = null;
  118. Icon_ItemIcon.gameObject.SetActive(false);
  119. base.DormancyObj();
  120. }
  121. }
  122. }